
The PlayStation 4 wasn’t a great period for Japanese role-playing games. Even the better titles felt like a shadow of their former selves, requiring a lot of patience to truly enjoy. While games like Final Fantasy XV and Tales of Arise were okay, they didn’t capture the magic of classic JRPGs.
Honestly, the genre just lost its spark for me. It felt like the companies that understood what made JRPGs great weren’t around anymore, or just weren’t interested. A lot of the old, classic developers either disappeared or started focusing on other consoles, and it really showed.
We’re going to check out some PS4 games that I think you can comfortably pass on today.
8. Star Ocean: Integrity and Faithlessness
Lost in Space

It’s hard to know where to start with how bad this game is. After a seven-year wait, Star Ocean returned in 2016 with Integrity and Faithlessness, but it ended up being the worst entry in the series. The graphics were poor, the story was terrible, and the characters – usually a strong point for Star Ocean – were incredibly generic and unmemorable, relying heavily on tired anime clichés.
While the combat had some bright spots with interesting attacks and a reasonable level of strategy, the game unfortunately fell flat in almost every other area. Enemy designs were uninspired, the environments were bland, and the exploration – a series strength – felt severely restricted, as if the game was made with a much smaller budget than expected for such a major JRPG franchise. It was a significant disappointment and seemed to signal the end of the Star Ocean series until a later revival.
7. Final Fantasy XV
Not Royal Enough
Let me clarify something important. The Royal Edition of Final Fantasy XV is fantastic – it’s much closer to what the developers originally intended, with a lot of added quests, bosses, expanded areas to explore, and a richer story. However, I can’t recommend the original release of the game. When it first came out, it was really disappointing. It felt incomplete because of missing content that was planned as downloadable updates, and you couldn’t even control the other characters in your party. It was a frustrating experience overall.
Beyond that, the game world felt surprisingly hollow. Despite being huge and beautiful, there wasn’t a lot to actually do within it. While visually stunning, it lacked substantial content. The villain, Ardyn, was well-developed, but Noctis’ companions, the ‘Chocobros,’ felt underdeveloped and simply existed as his friends. Important character details shouldn‘t be locked behind paid DLC. Large portions of the story felt unfinished or were completely cut, like the Leviathan section and a particularly jarring horror segment that confused many players. Ultimately, the ‘Royal Edition’ is a worthwhile experience, but the original release was deeply flawed.
6. Valkyria Revolution
A Genre Shift
As a long-time fan, I was so disappointed with Valkyria Revolution. It completely abandoned everything I loved about the series – that smart, tactical gameplay – and tried to be this generic, button-mashing action RPG. Honestly, it felt more like a cheap Dynasty Warriors clone than a proper Valkyria Chronicles game, and it really squandered all the good will the franchise had built up.
This game is baffling. It’s hard to understand the choices made during its development, especially the decision to overhaul the series instead of building on what made it successful in the first place. While the combat is okay and the game can look pretty at times, the overall experience feels like a mistake. The series had so much potential, but this new direction missed the mark and ultimately led to a significant loss of momentum.
5. Lost Sphear
Lost Ambition
Lost Sphear was created by the same team behind I Am Setsuna, a game intentionally designed to feel like classic JRPGs. Unfortunately, Lost Sphear didn’t recapture that same magic. The graphics felt outdated, resembling those of a PlayStation 2 game rather than a PlayStation 4 title, and the game generally lacked the ambition to improve upon I Am Setsuna. It felt as though the developers were relying on past successes, but those successes weren’t particularly impressive to begin with.
This game feels like settling for just okay – like getting a decent grade and not bothering to try harder. The battles become repetitive, and while the story had an interesting concept – using memories to shape reality – it felt like it was building towards something big that never happened. The writing wasn’t very polished, and it failed to really capture the feeling of nostalgia players were hoping for. Considering it came out right before JRPGs experienced a resurgence in popularity, it’s not a terrible game, but it’s easily one you can skip without missing much.
4. Valkyrie Elysium
Killing the Name
Valkyrie Elysium feels unnecessary. Given how beloved the original Valkyrie Profile was, it’s strange to see it reimagined as a standard action RPG. It’s a decision that alienated fans who still passionately discuss the series. While the game isn’t bad – it has some interesting combat mechanics and looks visually appealing – it ultimately feels like a game nobody was really waiting for.
The game played a lot like Devil May Cry, with added RPG features, and was generally well-made. However, it didn’t attract much attention. Even a near-perfect score wouldn’t have saved it. It borrowed the name of a popular series but featured gameplay that felt unrelated, and despite having interesting ideas and a good story that expanded on the existing lore, it ultimately failed because it didn’t seem to be targeted towards any specific audience.
3. Freedom Wars Remastered
All the Wrong Moves
Freedom Wars Remastered has an interesting concept – imagine Attack on Titan, but set in the future. However, despite this promising idea, the game doesn’t quite deliver. While you battle huge creatures and have access to a variety of weapons, the combat feels surprisingly bland and uninspired. Originally created for the PS Vita, this remastered version doesn’t offer enough new content to significantly improve the experience.
The game feels very formulaic. It has a really long tutorial that seems to be building towards bigger battles, but that’s all there is. You just repeat the same mission endlessly. The graphics aren’t impressive, the characters are typical anime tropes, and despite an interesting premise, I didn’t enjoy it. I even played it right after watching Attack on Titan, so I was in the mood for this type of game, but I quickly lost interest.
2. Stranger of Paradise: Final Fantasy Origin
Jack of No Trades
Stranger of Paradise: Final Fantasy Origin boasts incredibly deep and varied combat – it’s truly unmatched in that regard. However, that’s where the positives largely end. Fans of Final Fantasy expect a compelling story, memorable characters, and interesting worlds, and this game simply doesn’t deliver on those fronts. The environments feel repetitive, a common issue in Team Ninja games, and the characters are among the weakest in the entire Final Fantasy series.
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The most memorable part of this game is probably Jack, a character who loves 2000s Nu Metal and embodies the ‘edgelord’ stereotype. While the fighting is enjoyable, there isn’t much else to keep you engaged. The story is weak and feels barely connected to the wider Final Fantasy series, and it starts so slowly that you might lose interest before anything exciting happens. The levels don’t quite live up to the potential of the combat, and honestly, I stopped playing before I could fully understand the plot, but I didn’t feel like I missed much. If you’re really looking for a unique Final Fantasy experience, it might be worth trying, but don’t expect a masterpiece.
1. Left Alive
Only For the Few
Left Alive isn’t a bad game, though it’s certainly flawed and seems to need someone to speak for it. As a spin-off from the popular Front Mission series, Square Enix aimed for a blend of JRPG and Metal Gear Solid-style gameplay, but the result is mixed. While the game offers a variety of characters, interesting combat scenarios, and a complicated story, it ultimately feels disjointed. The combat, in particular, doesn’t quite work, awkwardly combining stealth and action in a way that never feels seamless.
Okay, so this game is brutally hard. Honestly, sometimes it feels like the developers are actively trying to frustrate you! I get that they were probably going for a realistic feel – like really putting you in the shoes of someone trying to survive on a battlefield – but they don’t give you many tools to actually be sneaky. It makes you question why anyone would even bother trying to stay hidden! I think there’s a small, dedicated fanbase for this game, and I’m proudly one of them, along with maybe ten other people who really, really love it.
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2026-05-26 15:42