
Dungeons & Dragons 5th Edition will receive new character options in 2026 with the release of the Ravenloft: The Horrors Within sourcebook, including one that might challenge your Dungeon Master. Although the beginning of the year was quiet for the tabletop role-playing game, Wizards of the Coast recently announced plans for 2026, which include at least three new books.
This summer, the tabletop RPG will launch its Season of Horror with the release of Ravenloft: The Horrors Within, a revised and updated version of the 2021 book Van Richten’s Guide to Ravenloft. Following that, the Season of Magic will begin, featuring the two Arcana Unleashed books. All of these releases will include new character subclasses for D&D, including some familiar ones that have been updated.
Grave Cleric Subclass Makes A Comeback To D&D In 2026
The Subclass May Be Released With The New Ravenloft Book
While the company hasn’t officially revealed the new character subclasses in the upcoming Ravenloft book, there’s speculation about what might be included. Many believe the Grave Domain Cleric subclass will be updated and reintroduced in Ravenloft: The Horrors Within. This is because the subclass fits the dark, gothic horror theme of the book, and it was previously tested as part of the Unearthed Arcana horror subclass playtests in 2025.
As a big D&D fan, I was a little bummed to hear Wizards of the Coast might have scrapped the subclass rework for the next book. But honestly, I still think we’ll see it – even though Grave Clerics weren’t part of the last Ravenloft release. This subclass is really cool because it lets you keep the party healthy with healing and buffs, and gives you a ton of useful options during fights. It’s a great all-rounder, if you ask me!
Grave Clerics Can Cancel Crits In D&D
The Rework Allows You To Halve Any Damage, But There’s A Catch
Grave Domain Clerics in D&D, originally released in 2017 within Xanathar’s Guide to Everything, had a powerful ability: they could prevent critical hits against themselves or nearby allies (within 30 feet), turning them into normal attacks. This was possible through the Sentinel at Death’s Door feat at level 6. Playtesting suggests this feat will be returning in a revised form, with a few minor adjustments.
Based on playtesting, Grave Clerics can reduce any damage taken by themselves or nearby allies (within 30 feet) by half – this applies to all damage, not just critical hits. To balance this powerful ability, it can only be used on a target who is already Bloodied, meaning they’ve lost at least half their hit points, in Dungeons & Dragons.
Grave Clerics probably won’t prevent critical hits at the beginning of a fight, especially when everyone is healthy. However, they can lessen the damage an ally receives, even from regular hits. Often, cutting damage in half is enough to save someone from dying, and that’s where Grave Clerics really shine.
This character ability used to be a major frustration for Dungeon Masters, but recent changes have made it much more balanced and fair. It’s still powerful, but now feels more valuable, potentially keeping your players alive in battles even if enemies aren’t landing critical hits.
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2026-03-09 01:08