
With the release of their upcoming PS5 game, Phantom Blade Zero, drawing near, developer S-GAME has emphasized that the game was created without using any artificial intelligence-generated visuals.
The studio announced on social media that Phantom Blade Zero is nearing completion and in the final, crucial stages of development. They’re dedicating all their remaining resources to making the game as polished and impressive as possible.
As AI becomes more common in game development, S-GAME has emphasized that all the artwork in their games is created by human artists. They have committed to not using AI tools that would change the artists’ original vision.
The game features realistic characters created from 3D scans of real people, who also provided the facial expressions. Both the English and Chinese voice acting were carefully improved by talented actors and directors, and the characters’ lip movements are perfectly synchronized with the dialogue in both languages.
To get a better feel for the weapons in their game, the developers of S-GAME partnered with skilled blacksmiths to create real-life versions. This helped them understand the weapons’ weight, size, and how they would affect a character’s movements.
The game’s fighting sequences are created using motion capture from over twenty skilled martial artists. We work directly with masters and instructors from traditional schools to ensure the kung fu is authentic. For example, we consulted sword masters from Mount Emei for realistic sword fighting and brought in lion dance experts from Guangdong to choreograph the lion dances.
Phantom Blade Zero will have a distinct visual style called “Kungfupunk.” This look was inspired by extensive research trips to China, where the developers scanned real-world locations – from historic ancestral halls in Fujian province to old towns in Zhejiang and even Beijing’s steel factories – to create authentic environments.
The message ends with a strong statement: we see human creativity not just as a way to create value, but as valuable in and of itself. S-GAME didn’t simply want to build a game by hiring developers; we focused on building a truly exceptional and passionate team, and decided to create something we could all be proud of.
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2026-04-10 14:06