Historical Inaccuracies In Kingdom Come: Deliverance 2

The anticipated sequel to “Kingdom Come: Deliverance,” often hailed as one of the most historically authentic games ever created, should be noted that while it generally sticks to historical accuracy, it is still fundamentally a video game. As such, elements of gameplay and practicality will occasionally take precedence over historical precision. However, it’s worth mentioning that Warhorse Studios has often addressed these departures from history within the context of their game design choices.

In a simpler and more conversational style, the sentence could be rephrased as follows:

“This article aims to shed light on the historical facts and fictions in ‘Kingdom Come: Deliverance 2’. While the game’s extensive codex offers a wealth of information about medieval Kuttenberg and Bohemia, it also includes some historical inaccuracies. Our goal isn’t to criticize the game, but rather to help players distinguish between what is factually accurate and what is fictional, thus promoting an educational experience that explores the Middle Ages.

Some Historical Events & Characters Have Been Moved Around

This Was Done To Give The Story More Structure

In real-life scenarios, events don’t always neatly follow the structure of an introductory phase, a main conflict, and a climax, complete with character development arcs. Consequently, to create a more engaging narrative, certain historical occurrences and deaths have been rearranged in the two “Kingdom Come: Deliverance” games. Instead of starting with Henry’s village, Skalitz already being ransacked at the beginning, and then concluding with him successfully lifting the siege of Suchdol at the end.

Actually, contrary to popular belief, the Siege of Suchdol took place towards the end of 1402, not in the summer of 1403. This siege had a different conclusion than what’s generally assumed, with the attackers successfully capturing the city. Markvart von Aulitz (Markvart of Ulice) did indeed perish during this siege, which means he was not among the living for the raid on Skalitz in the spring of 1403 or any subsequent events depicted in the two “KCD2” games. Hans Capon (Jan Ptacek of Pirkstejn), though only about 15 years old at the time, was portrayed as being 20 and involved in significant events for the sake of an engaging game. These characters all have individual codex entries in “KCD2”.

There Are No Children, Which Also Means No Child Items Or Clothing

They Are Absent Due To How Long & Expensive It Would Be To Make New Models & Animations

As a devoted fan, I’d like to share my thoughts on the absence of children in King’s Quest II. It wasn’t exactly a historical inconsistency in the game per se, but more so a dip in immersion that felt noticeable. The primary reasons behind this decision seem reasonable.

Firstly, creating new character models, designing clothing for them, and developing animations-including those for adult NPCs who might bend or look down to converse with children-is a complex and time-consuming process. It requires significant resources, which might have been allocated elsewhere to ensure the overall quality of the game.

In essence, the developers made a strategic choice to prioritize other aspects of the game, leading to the absence of children in King’s Quest II.

In the context of games where many non-player characters (NPCs) can be eliminated, it becomes tricky, particularly when players can manipulate the game with mods to bypass protections, especially regarding the presence of children. The issue is, if there are no children in the game, historical artifacts related to medieval kids are also absent. For instance, when you walk into a house, the overall scene seems incomplete because there are no items like cradles, toys, or children’s clothing – items that would have added more depth and required extra effort.

A Lack Of Tight Spiral Staircases & Small Castle Doors

These Aren’t Great With Video Game Cameras & Controls

In the grandiose setting of KCD2, you’ll scarcely find spiral staircases within the Italian Court, unlike the historical norm in castles where they were often used to save space and stone. However, the designers intentionally left them out, explaining that these tight spaces could unnecessarily complicate gameplay, particularly during combat sequences.

In a first-person perspective, navigating those spiraling staircases wouldn’t be particularly easy. With the world bustling with NPCs carrying out their daily tasks, there’s a good chance Henry might get stuck. Similarly, there are few small castle doors and other such architectural elements due to similar reasons. However, these features have been replaced with more authentic alternatives.

A Jewish Quarter & Synagogue Didn’t Exist In Kuttenberg In 1403

However, Many Medieval Cities Did Have Jewish Quarters

Kingdom Come: Deliverance 2 skillfully portrays the rich cultural tapestry of medieval Europe, featuring characters hailing from numerous realms, along with representations of the Romani and Jewish communities. Upon arriving at Kuttenberg, players will observe a Jewish district, complete with a synagogue among its buildings.

In this specific era and region, it was common for large medieval cities to have Jewish quarters. However, during that particular time, Kuttenberg did not possess one. As stated in the appropriate historical record, the synagogue in Kuttenberg wasn’t constructed until 1881.

Sadly, there were numerous pogroms against Jews during the Middle Ages, and the game portrays such an event happening to the Jews of Kuttenberg. Unfortunately, at that time in Kuttenberg, a Jewish quarter did not exist.

Town Guards In Small Villages

They Are There To Stop Henry From Committing Crimes Unchecked

In larger cities like Kuttenberg, where an army was stationed during unstable periods, it’s reasonable to assume a town guard would be present. However, for smaller villages, maintaining multiple armed guards around the clock would have been financially burdensome. Instead, night watchmen might have been more common, with duties rotated among villagers or through voting. For hamlets like Tachov, having such watchmen was even less likely.

Indeed, to make gameplay more engaging and capitalize on the sophisticated criminal-punishment mechanism in King’s Court II (KCD2), it’s crucial that a town guard is present everywhere to monitor Henry’s actions. Intriguingly, some of the bolder and armed villagers will confront Henry when an alarm is raised.

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2025-09-10 22:12