Experiencing Rubberbanding in Enshrouded: Players Unite in Frustration!

In gaming terms, rubberbanding refers to a surprising and unpleasant situation when your character, who should be running away for safety, suddenly moves backwards unexpectedly, making you feel like you’re in a comical mishap scene from a movie. Asai narrates an instance where his character leaped off a cliff, deployed a glider, but—despite his quick thinking—was mysteriously transported 30 meters away from where he fell due to a glitch. This strange gap between the input and server response not only disturbs the game’s physics, but it also provokes anger. Many players shared this feeling, pointing out instances where enemies or teammates appeared and vanished while standing still, turning what was meant to be a cooperative experience into an unplayable mess instead.

“The last six months of development aren’t very fun.” Interview with indie game dev Kyle Thompson

Last week at Top Hat Studios’ showcase event, Thompson unveiled a sneak peek of his fourth video game, which appears to be another fantastic addition to the Metroidvania genre with an as-yet-unnamed title. Over the past four years, Thompson has introduced three games into the market and shows no signs of slowing down. This summer, we can anticipate more details about his upcoming project, and I, for one, am eagerly waiting for it.

Half-Life 3 is closer than ever before. „The game is playable-from start to finish. It’s never been this far,” says a well-known insider

The long-awaited third episode of Half-Life 2, a meme that has been buzzing in the gaming world for over 15 years, appears to be edging closer to reality. Clues about the continuation of Gordon Freeman’s story have been piling up lately, from deciphering Valve’s game codes, to mysterious actions by “G-Man”, and unverified reports. The last few months have revealed more hints than the entire preceding decade. Plus, updates to the previous installments have rekindled interest in the series, with some online users speculating these could be setting the stage for new games in the franchise.

How Tekken’s Lili Dances Her Way to Victory: A Love Letter to Her Moves

Lili isn’t just a combatant; she’s a performer whose unique fusion of dance and fighting skills makes her extraordinary. In the discussions, it’s been pointed out that her moves are inspired by gymnastics, which adds depth to her character beyond superficial appearances. One user commented, “I never thought these were gymnastic moves before! That really changes my perception of her.” This insight encourages both casual and dedicated players to delve deeper into Lili’s capabilities in combat. Her powerful kicks, agile tumbling techniques, and smooth transitions show that artistry can complement martial arts prowess. It appears more people are beginning to understand that her artistic finesse is an integral part of her fighting style, which may seem flashy but also hides strategic depth.

Why Tekken Players Want Heat Smashes to be Parrie-Friendly in the May Patch

Since their introduction, powerful smash moves have been grabbing attention and impressive stats in Tekken matches, thanks to their ability to deal almost 50 points of damage and frequently position players advantageously, often setting off a chain of devastating combos. User Savings_Impact_4344 illustrates how these moves can result in wall splats, trigger hazards, and leave opponents vulnerable after a block. The immense strength of these moves can be disheartening for players struggling to get through a match, leading some to call for changes in the mechanics. In live competitive play, this results in repetitive tactics and strategies, which can make the game less engaging for everyone involved.

Why Tekken’s Season 2 Is Sparking Controversy Among Players

The core issue at hand is the contentious 50/50 mechanic. To clarify, this term refers to a scenario where a player must pick between two attacks from their opponent, both having an equal likelihood of hitting or missing. As succinctly put by user Pr3ttymuchan1diot, experienced players often have numerous strategies to respond to pressure effectively. However, it appears that Season 2 has eliminated these counterplay options, leaving players with no choice but to guess. This shift has led many to question, “Where did my strategic counters go?” For instance, when confronting an opponent using King’s Jaguar Sprint, with multiple options but no way to outsmart them, one can only lament their fortune – or lack thereof. The sentiment expressed by players like CaptainRaxeo resonates with this frustration, as they bemoan the game’s removal of skill-based elements, stating, “It feels like they are trying to attract newcomers, but at what expense?” Players find themselves grappling with the dichotomy of wanting to welcome novice gamers while also losing what sets Tekken apart for veteran players.

Evo Japan 2025: Tekken Fans Rally for Hilarity and DLC Reveals

The Tekken community eagerly anticipates the nostalgic experience, mixed with laughter at the unexpected events. It seems likely that both producer Katsuhiro Harada and commentator Mark “MarkMan” Julio may add to the amusement with their distinctive antics during the show. One Reddit user, Corken_dono, humorously speculated, “I truly hope that both Murray and Harada have the nerve or the foolishness to actually walk out on stage and try their old routines.” For fans, it’s this comical unpredictability that transforms the event into more than just a competition; instead, it offers moments that are shared, cherished, and sometimes even cringed at—and what could be more enjoyable than that?