From a canceled MMO to a smash-hit shooter. How a huge failure was turned into one of Blizzard’s best decisions
I’ve covered a few ambitious game projects that didn’t quite work out. There was the Odyssey, which I discussed last July and ultimately failed to make an impact. I also looked at StarCraft: Ghost over a year ago, and now there’s Project Titan, a massive online game intended to compete with and even surpass World of Warcraft. Unfortunately, it also ended up being canceled. We now have some insight into why these projects failed.