
Eight years is a significant stretch of time, particularly in the fast-paced world of video games. Over that period, BioWare went from releasing a disappointing side game to facing major setbacks and layoffs. Meanwhile, FromSoftware consistently delivered hits, including two highly praised games, a fantastic expansion, a successful new Armored Core title, and even a multiplayer game. We’ve also seen three major Monster Hunter games released, and if Final Fantasy 7 Rebirth comes out next spring, the entire Final Fantasy 7 Remake trilogy will have been completed in roughly seven years.
But today, we’re celebrating something else. It’s been eight years since Bethesda announced they were working on The Elder Scrolls 6. After nearly seven years since Skyrim came out, fans were excited to hear about the next installment in the popular fantasy RPG series. That initial announcement sparked a lot of discussion and speculation. Everyone wondered where the new game would take place – would it be in Hammerfell, Highrock, or somewhere completely different?
After eight years, here’s what Matt Booty, head of content at Xbox, told Variety about the game.
I’ve been to Bethesda and had a chance to see Todd and a demo of the new Elder Scrolls game. It looks fantastic, development is progressing nicely, and we’ll share more details with everyone when the timing is right.
His full response provides more insight. Booty explained that a key challenge in his position is deciding when to share new developments with the public. They want to generate excitement and show off their work, but also want to ensure everything is polished and ready before revealing it. Showing a game also implies a commitment to a release date, promising fans it’s coming soon.
While the current situation seems reasonable at first glance, it’s important to remember this project was announced eight years ago. Despite that long wait, we still don’t have an official title, haven’t seen how the game plays, or know when it will be released. Back in June 2023, Phil Spencer estimated it was more than five years away – and now, over halfway through those five years, it appears the release could be delayed another five.
Where the hell is The Elder Scrolls 6? Why is it taking so long?
It’s important to remember that Bethesda has also been focused on re-releasing older games like Fallout 4 and Skyrim, and unfortunately, some updates caused issues with community-made modifications. Starfield itself was a massive undertaking, taking eight years to develop – it was in the works even while they were finishing Fallout 4. While the final game did cut back on some combat and weapon choices, we’ve already spent a lot of time discussing Starfield, and its strengths and weaknesses.
Everyone is wondering about The Elder Scrolls 6. According to Todd Howard, development is going well, although he’d like to see it move faster – he said this last December. They’ve confirmed the game will have more trees than Skyrim. Back in November, Howard also mentioned that the game is still quite a ways from release, but they had reached a playable stage by July 2025.
The development team recently shared that the game is being built using Creation Engine 3 and expressed confidence in its progress. Most of Bethesda’s Maryland headquarters is currently focused on this project. However, Todd Howard jokingly suggested people almost forget they announced it, hinting at a desire to keep things under wraps for now.

It’s amusing to remember that back in 2018, Bethesda’s Pete Hines explained the announcement – which included news of Starfield – was about being upfront with fans. They felt the need to do this to calm any worries about what they were working on next. The reason? Bethesda was developing Fallout 76 and wanted to assure fans they hadn’t abandoned single-player games for multiplayer only.
Yes, that’s really it.
Despite everything else, Howard and the development team want to take their time perfecting the game. Considering the new leadership at Xbox and their recent decisions, it’s likely they also want to release it as a significant exclusive title eventually. They may even be aiming to create something as impressive as Bethesda’s most acclaimed games, perhaps as a follow-up to Starfield.
It’s great that they’re aiming high, but if the technology behind Starfield isn’t a significant improvement over what came before, delaying development could actually hurt the game. Fallout 4 quickly started to feel old compared to newer titles like The Witcher 3, and Bethesda risks a similar problem if their design and tech fall behind.
As a huge fan, I’m starting to get worried about where Bethesda is heading with The Elder Scrolls. What made Skyrim so special wasn’t just getting lost in the world – it was all those little side quests and how well everything felt connected. Honestly, their writing hasn’t been as strong lately, and I’m really hoping The Elder Scrolls 6 will be different. That makes me wonder if the Creation Engine 3 can actually deliver the improvements we need in gameplay and world-building to keep the series fresh.
The differences in game quality likely aren’t about the game engine itself, but rather what the developers aim for. For example, Kingdom Come: Deliverance 2 provides a very detailed and immersive experience thanks to its branching storylines and the CryEngine. Fable boasts 1,000 uniquely created characters and a complex Reputation system that affects how the world reacts to you, based on what’s been shown so far. Crimson Desert has already demonstrated a world that’s even bigger than Skyrim, with a dynamic environment, improved graphics, more engaging combat, and plenty of side quests. It’s worth remembering that development on Crimson Desert started back in 2018. And the game has seen a remarkable number of improvements, fixes, and new features in just three months. This raises the question: how long did it take to get the updates for Starfield?

Bethesda typically likes to announce details about The Elder Scrolls 6 fairly close to its release date, which wouldn’t be unusual if they followed the patterns of their previous games like Fallout 4 or Fallout 76. However, this time around, their attempt to manage fan anticipation seems to have backfired and created unrealistic expectations. They need to strike a balance between staying true to what makes The Elder Scrolls special – delivering an amazing game that players will enjoy for years, as Todd Howard envisions – while also acknowledging those heightened expectations.
Look, this game is definitely going to be a huge hit – we’re talking millions of copies sold and probably around 20 million of us checking it out on Game Pass. But honestly? I think Bethesda could really benefit from letting fans get involved earlier in the process. It’s not just about keeping everyone happy, but also getting some feedback to make sure they’re heading in the right direction with the game. Letting us peek behind the curtain early could be a total win-win.
Alternatively, Bethesda could remain stuck in this frustrating pattern and attempt to improve with Fallout 5 or its future projects. This means the same problems will likely keep happening again and again.
Please keep in mind that the opinions shared in this article belong solely to the author and don’t reflect the official stance of GamingBolt.
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2026-06-12 20:53