RPG Maker is deleting 14 years of community content and fans have days to save them

The official forums for RPG Maker are shutting down in December, and after 14 years, all the helpful tutorials, guides, and resources created by the community will be lost forever, as there are no plans to save or archive them.

If you’ve ever struggled with a coding problem while making a video game, you’ve likely experienced this: someone else probably solved it years ago, documented the solution thoroughly online, and left it waiting for you to discover.

That is what rpgmakerweb.com has been since 2012, a place where hobbyist developers helped strangers for free because they remembered what it felt like to be stuck, and where 14 years of that accumulated patience and goodwill lived in searchable threads. Now all of it is getting erased from the internet.

RPG Maker forums closing with no way to recover content

On June 11th, Gotcha Gotcha Games revealed RPG Maker Guild, a new official community platform. As part of this change, they will be closing the older rpgmakerweb.com forums.

The official FAQ stated that everything on the site – including posts, guides, files, pictures, and private messages – will be permanently deleted when it shuts down on December 11, 2026. There will be no way to access this content afterward, as no archive or backup will be available.

Though new account registrations were disabled the same day as the announcement, posting doesn’t go read-only until June 18, which gives the community exactly one week to organize before they lose the ability to do so at all.

Reaction on the forum was swift and unhappy: “This site is over a decade old, surely it deserves at least some form of preservation,” one user wrote, with others pointing out that a read-only archive costs almost nothing to maintain and that the Wayback Machine was now their most realistic option for salvaging anything at all.

A Discord server quickly sprang up to help people manually save copies of the content. The previous administrator, known as KOMODO, left with a heartfelt thank you to everyone who contributed, but didn’t explain why the content needed to be removed instead of remaining accessible.

It is, when you think about it, a very strange way to treat the people who made your product actually usable, and it sits squarely in the territory the Stop Killing Games movement has been pushing back against, having recently backed a California bill aimed at forcing developers to keep games accessible after shutdown.

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2026-06-11 22:48