Skull and Bones: Players Want a Balanced PVP Mode – Here’s Why Ubisoft Needs a Change
As an enthusiastic player within the Skull and Bones community, I’ve found myself caught up in a storm of discontent. The disparity between seasoned players and newbies has ignited quite a stir, with players like maximumgravity1 exclaiming, “It seems contradictory to design a PVP mode meant to attract novices, only to let veterans bring ships that are fully maxed and upgraded!”
This sentiment is resonating throughout the community, as many express their exasperation about entering matches and being swiftly overwhelmed by more experienced sailors wielding unbeatable vessels. The gaming world generally acknowledges the importance of skill, but the current setup seems to restrict these opportunities. Here, players find themselves in a tumultuous sea where exploits, rather than tactics, often decide the outcome. This has led many to ponder Ubisoft’s intentions—are they truly striving for a thriving haven for newcomers or turning it into a high-risk, high-reward free-for-all?