Gaming News: Why Your Indie Game Might Not Be Selling
The main idea presented in the original text is that developers should accept responsibility when their games don’t succeed. This idea can be rephrased as follows: Developers need to acknowledge their role in failure when their games fail, much like someone who cannot handle heat in a kitchen should leave it. Its_a_prank_bro77’s stance emphasizes personal accountability, suggesting that developers should not blame marketing issues, technical glitches, or poor timing for the lack of success. Instead, they should question whether their game is truly exceptional or if they simply made a shiny version of a worthless stone.