Granblue Fantasy Players Share Frustrations Over Low Damage Output
VermilionX88’s first post in Granblue Fantasy portrayed a situation many newbies could relate to. After pouring resources into offensive skills, they were dismayed by the results – dealing just 5% of a boss’s health with an array of supers. This scenario echoes the experience of many early hours in role-playing games, where players rejoice at the sight of powerful abilities, only to confront their lackluster impact later. The spectacular show doesn’t always equate to significant damage, leaving them feeling like they’ve just opened an amazing toy without knowing the batteries aren’t included. Upon closer examination, it’s evident that early game damage figures can be deceiving, potentially fueling dissatisfaction that might cause some to question their spending choices.