Gaming News: The Capsule Dilemma – Top vs. Bottom for Your Indie Game
It appears that most users are leaning towards the “bottom” capsule, with ViviTheWaffle expressing strong support by saying, “I believe the bottom one is the best choice.” This confident statement underscores the effectiveness of its design in portraying a game about a blind character using a cane to navigate. The visual elements, such as contrasting colors and ripples coming from the cane, grab attention and subtly guide users towards understanding the game’s main mechanics. Users like ConsistentAd3434 even note that “Bottom seems like a universal symbol for a blind person,” indicating that the design effectively communicates the story’s message immediately.