Introduction
As a seasoned gamer with years of experience under my belt, I must say that this Moze character seems like a formidable addition to any team. His unique ability to boost his Ultimate and follow-up attack damage when his Crit Rate reaches 50% or higher is quite intriguing.
Moze, a damage-dealing character, can perform additional assaults on enemies he’s tagged as prey. When Moze tags an enemy as prey, he transitions into a state called Departed. As soon as the prey is attacked, Moze proceeds to attack it further.
Skills Overview
Basic Attack – Hurlthorn
Deals Lightning DMG equal to 50%—110% of Moze’s ATK to a single target enemy.
Skill – Fleetwinged Raid
Designates a specific foe as your “Target” and inflicts Lightning Damage on it, which is between 75% to 165% of Moze’s Attack Power. Additionally, you gain 9 points of “Charge”. However, if there are no other combat-capable characters present, Moze will be unable to employ his Skill and removes the “Target” status from the enemy.
Ultimate – Dash In, Gash Out
This ability deals Lightning Damage equal to 162% to 291.6% of Moze’s Attack Power to a single enemy target. After that, it performs the Talent’s additional attack on the same target. If the initial target is defeated before the additional attack can be used, it will instead attack a random single enemy.
Talent – Cascading Featherblade
When “Prey” is present on the battlefield, Moze will enter a state called “Departed.
Technique – Bated Wings
After employing the Technique, Moze will be invisible (Stealth) for a duration of 20 seconds. During this stealth mode, Moze becomes undetectable by enemies. In case Moze decides to engage in combat while being in Stealth, her attack damage will boost by 30% for the next two turns.
Ascension 2 – Nightfeather
Following a Talent’s additional strike, you gain 1 Skill Point(s). This benefit may occur again after a waiting period of 1 turn(s).
Ascension 4 – Daggerhold
When Moze leaves his ghostly form, his actions gain a 20% boost. To begin each round or wave, Moze’s actions receive a 30% enhancement.
Ascension 6 – Vengewise
As I unleash my Ultimate, it’s almost like I’m not just attacking once, but also following up with a powerful second strike. This boosts the damage that “Prey” takes from this follow-up attack by an impressive 25%.
TLDR
https://videopress.com/watch?v=NaJZeBwa
The Shadow Guard possesses an extraordinary array of abilities. When Moze employs his skill to designate a target as Prey, he transitions into a state known as the Departed. In this state, he becomes invisible in the Action Order, except during Follow-Up attacks.
After that, it’s all about utilizing his Ability. By employing this Ability:
As a devoted fan, let me share my thoughts on Moze’s unique skillset. You’re right about the connection between his Talent and the 9 points of Charge from his Skill.
In summary, Moze’s ability, referred to as his “Ultimate,” can be activated whether he is in the Departed state or not. As long as he has enough Energy, this ability can be used similarly to other characters. His Ultimate delivers Lightning damage and also follows with a talent-specific attack, without depleting any Charge points.
Traces Priorities
Talent = Ultimate > Skill > Basic ATK
Recommended Light Cones
- Worrisome, Blissful (5⭐)
- Baptism of Pure Thought (5⭐)
- I Venture Forth to Hunt (5⭐)
- Cruising in the Stellar Sea (5⭐)
- Swordplay (4⭐)
- Final Victor (4⭐)
1) Worrisome, Blissful
As a devoted fan, I’d enthusiastically explain that this equipment significantly boosts my Critical Rate by 18-30%, and amplifies the damage of my follow-up attacks by an impressive 30-50%! After I execute a follow-up attack, the target is subjected to a Tame state, which can stack up to twice. When my allies strike enemies under the Tame state, each stack increases the Critical Damage dealt by 12-20%.
2) Baptism of Pure Thought
As a gamer, I can tell you that this gear significantly boosts my Critical Hit Damage by 20-32%. Every debuff I apply on an enemy increases my Critical Hit Damage against them by an additional 8-12%, up to a maximum of three times. When I unleash my Ultimate attack on an enemy, it triggers the Disputation effect, amplifying my damage dealt by 36-60% and allowing my subsequent attacks to bypass 24-40% of their Defense for the next two turns.
3) I Venture Forth to Hunt
This accessory boosts the user’s Critical Hit Rate by between 15 and 25 percent. During a consecutive attack, the user accumulates one “Luminflux” stack, with a maximum of two stacks. Each “Luminflux” stack allows the user to disregard 27 to 39 percent of the target’s Defense when dealing Ultimate Damage. When the user’s turn concludes, it removes one “Luminflux” stack.
4) Cruising in the Stellar Sea
Enhances the wearer’s Critical Hit (CRIT) chance by 8-16%, and further boosts CRIT rate against opponents with Health Points (HP) equal to or less than 50% by an additional 8-16%. Upon defeating an enemy, the wearer experiences a temporary boost of 20-40% in Attack (ATK) for two turns.
5) Swordplay
With every repeated strike on the same objective, the damage inflicted could increase between 8% and 16%. Up to five instances of this boost can accumulate. However, this enhancement is removed whenever the user switches targets.
6) Final Victor
Enhances the attack power of the wearer by 12% to 20%. When the wearer successfully lands a critical hit on enemies, they accumulate one “Luck of the Draw” point. This can accumulate up to four times. Each point of Luck of the Draw raises the wearer’s critical damage by 8% to 12%. The Luck of the Draw is discarded at the end of the wearer’s turn.
Recommended Relics & Planar Set
- Relics
- Pioneer Diver of Dead Waters
- The Ashblazing Grand Duke
- Band of Sizzling Thunder
- Planar Set
- Duran, Dynasty of Running Wolves
- Izumo Gensei and Takama Divine Realm
- Inert Salsotto
Cavern Relics
Relic Set (Pioneer Diver of Dead Waters)
2-Piece Bonus: Boosts damage dealt to enemies with debuffs by 12%.
Relic Set (The Ashblazing Grand Duke)
2 Piece Bonus: Boosts damage of subsequent attacks by 20%.
Relic Set (Band of Sizzling Thunder)
2-piece bonus: Boosts Lightning Damage by 10%.
Planar Ornaments
Planetary Set (Duran, Dynasty of Running Wolves)
As a gamer, I’d say: Every time my ally unleashes a successive strike, I accumulate one Merit point, up to a maximum of five. Each Merit point boosts the damage of my follow-up attacks by 5%, and when I have all five points, not only do my follow-up attacks get stronger, but also my critical damage increases by an additional 25%.
Planetary Set (Izumo Gensei and Takama Divine Realm)
2-Piece Set: Enhances the wearer’s Attack by 12%. Upon entering a battle, if at least one other ally shares the same Path as the wearer, the wearer’s Critical Hit Rate also gains a boost of 12%.
Planetary Set (Inert Salsotto)
2-Piece Set Enhancement: Boosts the wearer’s Critical Hit Rate by 8%. Once the wearer’s existing Critical Hit Rate surpasses 50%, both their Ultimate ability and follow-up attacks will increase in damage by 15%.
Main & Sub Stats Priority
Main Stat Priority | Sub Stats Priority |
---|---|
Body: Crit Rate / Crit DMG Feet: ATK% Planar Sphere: Lightning DMG Boost Link Rope: ATK% | Crit Rate / Crit DMG ATK |
Team Recommendations
Follow-Up Synergy Team
As a gamer, I could rephrase the roles as follows:
Counter Synergy Team
Yunli / Clara: Primary Damage Dealer
Eidolons
Best Eidolons: E1, E2, E4 & E6
Oathkeeper (Regenerative Warrior) – After engaging in combat, Moze restores 20 Energy. Each instance where his talent triggers additional damage, Moze regains 2 Energy.
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2024-09-17 12:08