Skyrim’s co-lead designer was building real-time horse and cart travel and a dynamic civil war: ‘We were pretty disappointed that didn’t ship’

We originally planned for the civil war to be very reactive to player actions. The game would monitor if you killed Imperial soldiers, and based on that, we’d adjust the power balance in each region. If you weakened the Empire enough in a specific area through your actions, it would shift control towards the Stormcloaks, potentially leading them to launch an attack on the capital city.








