Gaming News: The Slow Death of RTS Games After the 2000s
In the past, before Multiplayer Online Battle Arenas (MOBAs) became the dominant force in gaming with their addictive allure, Real-Time Strategy (RTS) games held sway. Games like “StarCraft,” “Command & Conquer,” and “Age of Empires” were not mere pastimes; they were cultural phenomena that fostered a sense of community among strategy enthusiasts. However, as noted by Reddit user Thynne, the player base gradually dispersed over time. As MOBAs like “League of Legends” and “Dota 2” soared in popularity, many players found themselves drawn to their fast-paced, adrenaline-fueled matches, which contrasted starkly with the more methodical, long-term strategy planning required in RTS games. As a result, the RTS genre seemed to lose its footing amidst the surge of MOBA’s popularity — a trend that mirrored the growing demand for instant gratification in today’s fast-paced world.