
In my gaming experience, particularly in Assault mode, the phrase “tower camping” frequently comes up in discussions. As Ryniano aptly noted, this term is a reflection of frustration caused by enemy teams retreating to their towers following an early skirmish, essentially turning defense into an invincible fortress.
Back in the days of Smite 1, lanes were broader, offering ample room for innovative tactics and unexpected strategic plays. However, these days, opponents often find themselves confined to farming peacefully under their towers, awaiting a rare instance when the enemy overextends – a situation that rarely arises when every attack is meticulously aimed.
The narrower lane width strips us of opportunities for clever dodges and tactical engagements, leading matches to feel unnecessarily static.