Skull and Bones: A Returning Player’s Request for Less Time-Gated Gear
Over the course of gaming history, numerous titles have implemented the strategy of restricting content by time periods, thereby instilling a sense of scarcity and building player anticipation. Specific criticism from Overtime7718 revolves around the cyclical availability of specific items, such as the Divine Thunder guns, which can only be acquired from a vendor locked within a 7-day cycle. This approach has fostered a complex relationship with gamers: on one hand, it introduces an element of tactical gameplay, making the hunt for that elusive gear exhilarating; on the other hand, players find themselves in a holding pattern, waiting for their crucial items. It’s much like children searching for a rare toy that has mysteriously vanished from stores, leaving many gamers to ponder if they should camp out at the vendor stand.