
As a Destiny 2 gamer, I’ve noticed a growing concern about the Warlock subclass’s thrill factor. The recent addition of the Ionic Sentry, while cool in combat, seems to be more of a generic damage ability than the exciting new element we were hoping for. Sure, it’s useful in fights, but it doesn’t add much depth to the fun of crafting builds, which is a big part of what makes Destiny 2 so engaging for many players.
One user puts it well when they say the current path for these exotics feels like a “dead end for build crafting.” The issues revolve around damage synergy and interactions with various game mechanics, which are limiting the potential for innovative gameplay dynamics. It’s frustrating because while these exotics are fun to play, they feel more like add-ons to existing builds rather than the main event.