
In video games like Skull and Bones, cutscenes are usually designed to enhance the gaming experience by immersing players in the game world. However, these cutscenes can sometimes act as a hindrance rather than a help, similar to Achilles’ vulnerable heel. As demonstrated by user Bcrazy121_, during crew attacks or when boarding an enemy ship, these cutscenes can take away crucial player control at the most inopportune moments. For instance, imagine being fully equipped and eager to wreak havoc on your enemies, only to be forced into an animation where you’re completely incapacitated. This situation is reminiscent of the popular phrase “you had one job,” and it’s a problem that many players can relate to. User Stormfirebird also shared their thoughts, pointing out that while invincibility is granted at the end of plunder and boarding cutscenes, the chance of being caught in the transitional phase where you can only watch as your ship gets destroyed by the enemy ship you’re trying to plunder or attack is quite real. Stormfirebird advises that “you might just get the auto plunder start and not lose momentum,” but the risk is still significant.