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The heart of the discussion revolves around whether some managers are overly basic or excessively tough, particularly regarding their health reserves. A joke by proxyi606 humorously encapsulates this feeling, suggesting that the subreddit feels like it’s in the middle of an intense anime battle over differing viewpoints on the game dynamics. The main disagreement seems to be that many players are criticizing what they see as a lack of complexity in boss design. User Balerya specifically highlights that some players are focusing too much on bosses that “self-destruct” instead of addressing the real problem, which could be bosses like True Sting, labeled as a true health reservoir. It appears that instead of intricate mechanics, players are struggling with sudden difficulty jumps that feel more frustrating than satisfying.
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The main topic in discussions concerns whether certain managers are too simple or too tough, especially when it comes to their health pools. A joke by proxyi606 humorously reflects the general sentiment, stating that the subreddit feels like it’s in the heat of an anime fight over contrasting opinions on game mechanics. The main dispute appears to be that many players are complaining about what they perceive as a lack of complexity in boss design. User Balerya specifically mentions that some players are focusing too much on bosses that “kill themselves” instead of addressing the real issue, which could be bosses like True Sting, referred to as a health storage tank. It seems that rather than intricate mechanics, players are grappling with sudden difficulty increases that feel more frustrating than rewarding.