Dev won against Steam. „We stood our ground and didn’t bend the knee, going forward, we will keep fighting censorship”

A developer successfully bypassed Steam’s content restrictions by contacting Valve directly. A Steam employee had initially flagged an image of a woman’s back as unsuitable for use as a game’s cover art.

The debate over removing content deemed inappropriate from online platforms hasn’t really gone away, even though it’s been quiet for a couple of months. It mostly stays out of the headlines unless someone personally experiences what they consider censorship on a platform like Valve’s and speaks up about it.

Controversy over a woman’s back and a swimsuit

Aftermath: Red Pine Lake is a new survival horror game coming soon, offering both single-player and multiplayer options. Set at the fictional Red Pine Lake, the game aims to recreate the atmosphere of classic 1980s slasher movies.

So, I was checking for Aftermath: Red Pine Lake on Steam, and it’s not up yet. It’s not the developers’ fault – the team at Sakura Studios (they made The Ghost of Nichisima, which is awesome!) submitted everything ages ago. Turns out, Steam rejected the main game artwork! Seriously? A moderator flagged it as too mature – basically NSFW – just because it showed a woman’s back in a swimsuit. I mean, come on! It’s just a little skin, and it’s not even that bad. They call it ‘capsule art,’ but it sounds like they’re being super strict.

Did someone think their game’s promotional art was a joke? That’s how the development team felt when they received feedback from a Steam employee who considered the image a little too suggestive. The developer quickly dismissed the concern, arguing that children would likely see more revealing things at a swimming pool than in the artwork.

The developer also asked Valve to have another employee review the situation, and Valve agreed. This reviewer was much more receptive, leading Sakura Studios to announce a minor win against censorship. As a result, their game, Aftermath: Red Pine Lake, will be available on Steam. The increased attention the issue received likely played a role, as the developer’s posts on X saw a significant jump in likes after the story became public.

We stood our ground and didn’t bend the knee, going forward, we will keep fighting censorship.

We’re proof that anyone can succeed! Our small, underdog team defied the odds and won against a much larger and more established competitor by staying true to our beliefs.

We couldn’t have done this without your incredible support! People from all over the world encouraged us to keep pushing forward, and we’re so thankful for each and every one of you. Your encouragement means the world to us, and we’re more determined than ever to continue. Thanks to our amazing community, you’ve been a beacon of hope, and we truly appreciate you.

We no longer need to worry about censorship. If developers can’t make money from their games, and players don’t support them, censorship loses its power.

The developers could technically swap out the main image, but they believe doing so would be excessive censorship. The team is strongly committed to their stance, though some might argue the controversy actually gave the studio unwanted publicity.

However, describing the A:RPL artwork as too “mature” feels like an overreaction, considering how much more revealing or explicit some other album covers are.

Just like with their last game, players will soon have the chance to support Aftermath: Red Pine Lake on Kickstarter.

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2025-11-06 18:33