Best Archer Honkai Star Rail build: Relics, Light Cones & team comp

In the Fate crossover event scheduled for July 11, 2025, Archer will make his appearance as a versatile and high-rated Quantum Hunt DPS unit in Honkai Star Rail, entering the game simultaneously with Saber.

1) Instead of waiting for his turn, he’s here to seize control; Archer swiftly expends Ability Points to unleash immense single-target damage, linking up to five skills at once when adequately backed up.

For optimal results when using Archer in Honkai Star Rail, pair him with SP-boosting allies and Ultimates that allow for continuous attacks, leading towards a victorious spree. If you’re planning to construct an Archer-focused team, here are essential details about his ideal Light Cones, Relics, stats, and synergistic team compositions.

Archer build overview

Light ConeRelic SetOrnament SetMain StatsTeam Comp
The Hell Where Ideals BurnGenius of Brilliant StarsRutilant ArenaBody: Crit Rate / Crit DMG
Feet: SPD
Orb: Quantum DMG
Rope: ATK%
Archer, Sparkle, Cypher, Aventurine

Best Light Cones for Archer

The Hell Where Ideals Burn

This Light Cone raises Critical Rate by 16% and offers a substantial Attack boost if your team’s Spirit Points (SP) total is 6 or more. Utilizing abilities can further increase Attack by up to 40%. It’s specifically designed for Archers who excel in high-Spirit Point burst playstyles.

F2P & Alt options

  • Cruising in the Stellar Sea: Top F2P option. Offers high Crit Rate uptime and ATK boost on kill.
  • In the Night: Scales with SPD, giving Skill and Ultimate more punch.
  • Sleep Like the Dead: Tons of Crit DMG with a fallback Crit Rate boost if you whiff.
  • See You at the End: Budget-friendly boost to Skill and follow-up damage.

Best Relic and Ornament Sets

Relics

  • Genius of Brilliant Stars: +10% Quantum DMG (2pc) and +20% DEF Ignore (4pc) if the enemy has Quantum Weakness. BiS for most Archer teams.
  • Alternative: Scholar Lost in Erudition: +8% Crit Rate and big Skill/Ultimate buffs. Easier to farm and performs well.

Ornaments

  • Rutilant Arena: +8% Crit Rate and +20% Skill/Basic DMG if Crit Rate is 70%+. Archer thrives with this.
  • Space Sealing Station: +24% ATK if SPD is 120+. Easy to activate.
  • Inert Salsotto: Boosts Ultimate and follow-up damage. Viable if you lean into Charges.
  • Celestial Differentiator: Good for one-shot builds. Less value in long fights.

Archer relic stats

  • Body: Crit Rate or Crit DMG depending on your balance
  • Feet: SPD (aim for 120–134)
  • Orb: Quantum DMG or ATK%, depending on substats
  • Rope: ATK%, unless Energy Regen is required

Priority substats

  1. Speed (for timing and tuning)
  2. Crit Rate (hit 70%+ for Rutilant Arena)
  3. Crit DMG
  4. ATK%

Best team comp for Archer

  • Archer (DPS)
  • Sparkle (SP cap increase / Crit Rate support)
  • Cypher (True DMG, debuffs, minimal SP use)
  • Aventurine (Sustain + Crit DMG support)

Archer excels in scenarios where he’s provided Special Points (SP) regularly, allowing him to unleash a major offensive on a single significant turn. Sparkle extends the rate of SP generation by increasing the SP limit and boosting Critical Rate. Cypher dismantles defenses without draining SP. Aventurine amplifies Critical Damage and maintains the team’s vitality.

Archer Abilities

Basic Attack

ABILITYDESCRIPTION
Kanshou and BakuyaDeals Quantum DMG equal to 50% of Archer’s ATK to one designated enemy.

Skill

ABILITYDESCRIPTION
Caladbolg II: Fake Spiral SwordEnters the ā€œCircuit Connectionā€ state. Deals Quantum DMG equal to 180% of Archer’s ATK to one designated enemy. After using Skill in the ā€œCircuit Connectionā€ state, the current turn does not end, and the DMG dealt by Archer’s Skill increases by 60%. This effect can stack up to 2 times, lasting until he exits the state. After actively using Skill 5 times or when Skill Points are insufficient to continue, exits the state. Defeating all enemies in a wave also ends the state.

Ultimate

ABILITYDESCRIPTION
Unlimited Blade WorksDeals Quantum DMG equal to 600% of Archer’s ATK to one designated enemy and gains 2 Charges, up to 4 total.

Talent

ABILITYDESCRIPTION
Mind’s EyeAfter teammates attack, Archer consumes 1 Charge to launch a follow-up that deals Quantum DMG equal to 100% of ATK and restores 1 SP. If the target dies before the follow-up, it redirects to a random enemy.

Technique

ABILITYDESCRIPTION
ClairvoyanceImmediately attacks all enemies before combat. Deals Quantum DMG equal to 200% of Archer’s ATK and gains 1 Charge.

Archer Eidolons

LEVELEIDOLONDESCRIPTION
E1The Unreached DreamAfter using Skill 3 times in one turn, recovers 2 Skill Points for allies.
E2The Unfulfilled HappinessUsing Ultimate reduces enemy Quantum RES by 20% and applies Quantum Weakness for 2 turns.
E3The Untamed WillSkill Lv. +2 (max Lv. 15), Basic ATK Lv. +1 (max Lv. 10).
E4The Unsung LifeIncreases Ultimate DMG by 150%.
E5The Nameless WatchUltimate Lv. +2 (max Lv. 15), Talent Lv. +2 (max Lv. 15).
E6The Endless PilgrimageAt turn start, recovers 1 Skill Point for allies. Increases Skill DMG stacking cap by 1 and makes Skill DMG ignore 20% DEF.

Archer trailer

By June 2025, HoYoverse unveiled the formal trailer for Archer on their YouTube platform. For those who haven’t watched it, visit the Honkai Star Rail channel to catch a glimpse of his animations and gameplay.

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2025-07-07 23:19