As a long-time enthusiast of the Pokémon universe, I must say, the launch of Pokemon TCG Pocket has been nothing short of exhilarating! The rapid success it’s experiencing, surpassing even the legendary Pokemon Go, is simply astounding.
The Pokemon Trading Card Game (TCG) Pocket has had a strong debut, allegedly surpassing the earnings of popular mobile game, Pokemon Go.
Translated: The mobile adaptation of the traditional Trading Card Game, Pokemon Pocket, has seen over 12 million active users worldwide since its launch on October 30. According to reports from The Pokemon Company on November 2, a staggering 10 million players downloaded and started playing the game within the first few days. This number is projected to be even higher now.
Although the game is labeled as free-to-play, players have the option to buy packs to gain access to additional cards, potentially receiving rare or Shiny prizes. It’s evident that this feature has garnered significant popularity, as its revenue is already surpassing that of Pokemon Go after just four days on the market.
Even though it’s only been a few days since Pokemon TCG Pockets was launched, indications suggest that the game might be highly successful. According to mobilegamer.biz, the title managed to generate an impressive $12 million in just four days, which equates to approximately $3 million per day.
Approximately 45% of our income originates from Japan, making it our biggest market. However, the United States follows closely as our second largest source of earnings, contributing around 25%.
It’s worth noting that the earnings from this game surpass Pokémon GO’s daily revenue, estimated at approximately $1 million.
Without a doubt, these two games share some similarities – they’re both free to play, offer numerous microtransactions, and have gained significant popularity among dedicated fans ever since they were launched.
It’s worth noting that while Pokemon TCG Pocket may be outperforming Pokemon Go at the moment, it can’t compare to the phenomenal success of Pokemon Go’s launch in 2016. An astounding 232 million players jumped into the game during its first year, and it generated over a billion dollars in revenue within that period.
In other words, for the new game to really challenge Pokemon Go’s popularity, it needs to become incredibly popular. Right now, though, if the new game maintains its current progress, it could potentially provide a competitor to an adventure that was once considered unbeatable by Pokemon players.
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2024-11-04 16:18