Introduction
As a seasoned adventurer and a long-time follower of the path of the ranger, I can confidently say that Rappa is a formidable addition to any team, especially when facing enemies with a Fire Weakness. With her unique ability to increase Break Effect by 40% when battling such foes, she becomes an unstoppable force in the heat of battle.
Rappa serves as a versatile DMG vendor, excelling in striking numerous foes simultaneously. Upon deploying her Ultimate, Rappa acquires an additional turn and a unique trait that allows her to lower Toughness irrespective of vulnerability. Furthermore, when enemies are already broken, Rappa amplifies the Break Damage they endure.
Skills Overview
Basic Attack – Ninjutsu: Rise Above Tumbles
Deals Imaginary DMG equal to 50%—110% of Rappa’s ATK to one designated enemy.
Enhanced Basic Attack – Ningu: Demonbane Petalblade
Initiates “Ningu: Demonbane Petalblade.” The first two strikes inflict Imaginary Damage on a designated foe, equivalent to 60% – 108% of Rappa’s Attack Power. Additionally, adjacent enemies receive Imaginary Damage equal to 30% – 54% of Rappa’s Attack Power. The third strike delivers Imaginary Damage to all enemies, equivalent to 60% – 108% of Rappa’s Attack Power.
The Improved Basic ATK doesn’t restore Skill Points. Hitting enemies without Imagined Vulnerability can still lower Durability, equivalent to half of the original Durability Reduction. When you exploit a weakness, it activates the Imagined Vulnerability Break effect.
Skill – Ninja Strike: Rooted Resolute
Deals Imaginary DMG equal to 60%—132% of Rappa’s ATK to all enemies.
Ultimate – Nindō Supreme: Aishiteru
When it transforms into the “Sealform” mode, it gains an extra turn and collects 3 units of “Chroma Ink”. This also boosts Weakness Break Efficiency by half and enhances the Break Effect by 10% to 44%.
Talent – Ninja Tech: Endurance Gauge
Every time Rappa’s enemy target experiences a ‘Weakness Break’, Rappa accumulates one Charge point, with a maximum of ten points. When Rappa unleashes the third strike of “Ningu: Demonbane Petalblade” next, it not only delivers its usual damage but also inflicts extra ‘Break Damage’ equivalent to 30%-66% of Rappa’s Imaginary Break Damage on all opponents.
This Damage Module (DMG) has the ability to overlook a Weakness Type and lower Toughness by 2, exhausting all Charge. For every unit of Charge, the Break damage multiplier increases by 25% to 55%, and the amount of Toughness reduction capable of ignoring Weakness Type also increases by 1. When breaking a Weakness, it activates the Imaginary Weakness Break effect.
Technique – Ninja Dash: By Leaps and Bounds
Once the Technique is employed, your character will enter a fast-paced, graffiti-like phase for approximately 20 seconds. In this phase, they swiftly advance a predetermined distance and assault any foes they encounter. During this rapid movement, they can ward off all enemy attacks. Utilizing an attack during the graffiti phase may prematurely conclude its duration.
Upon engaging in battle by attacking foes, this unit reduces the toughness of each enemy by 30 points and inflicts twice as much damage (200%) as Rappa’s Imaginary Break Damage to individual targets. Furthermore, it deals 1.8 times (180%) of Rappa’s Imaginary Break Damage as additional damage to nearby enemies. Simultaneously, this unit restores 10 energy points.
Ascension 2 – Ninjutsu Inscription: Sky High
When a high-ranking opponent’s resistance weakens, Rappa not only accumulates 1 Charge unit but also restores 10 energy points.
Ascension 4 – Ninjutsu Inscription: Sea Echo
In the “Sealform” mode, when Rappa employs Enhanced Basic Attack to inflict damage on an enemy with a Weakness Broken, the Toughness Reduction from this specific attack is transformed into one instance of 60% Super Break Damage.
Ascension 6 – Ninjutsu Inscription: Withered Leaf
When an adversary is Weakness Broken, they take 2% more damage from Break attacks. If Rappa’s Attack Power exceeds 2400, for every extra 100 points of Attack Power above 2400, this increase is further enhanced by an additional 1%. However, the maximum additional boost is limited to 8%. This bonus effect persists for 2 turns.
TLDR
https://videopress.com/watch?v=pU7plrHV
If you possess Firefly, Rappa’s kit functions almost identically for Area of Effect (AoE), but with some key differences. Firefly requires her Ultimate ability before using her Skill, while Rappa also needs her Ultimate, followed by utilizing her enhanced Basic Attack instead.
Again, Rappa transforms her standard attack into a strengthened version, which allows her to strike three times in succession. The initial two strikes will inflict Blast damage, while the third one will deal Area of Effect damage. Notice those glowing red blades behind Rappa (enclosed within a yellow box)? They represent her Enhanced Basic Attacks.
Traces Priorities
Ultimate = Talent > Basic ATK > Skill
Recommended Light Cones
- Ninjutsu Inscription: Dazzling Evilbreaker (5⭐)
- After the Charmony Fall (4⭐)
- Eternal Calculus (5⭐)
1) Ninjutsu Inscription: Dazzling Evilbreaker
As a devoted fan, I’d describe it like this: When I step onto the battlefield, my Break Effect surges by an impressive 60 to 100 percent! In the heat of combat, I quickly recharge with 30 to 40 Energy points. Once I unleash my Ultimate, I gain the powerful “Raiton” ability. Following two Basic Attacks, I leap ahead in action by 50 to 70 percent and clear away “Raiton.” After using my Ultimate, “Raiton” resets, ready for the next battle!
2) After the Charmony Fall
Enhances the Break Rate of the user by approximately 28-56%. Following the use of Ultimate, boosts the Speed (SPD) by 8-16% for a duration of two turns.
3) Eternal Calculus
Boosts the wearer’s Attack by 8-12%. After executing an attack, for each enemy struck, the Attack is further enhanced by 4-8%. This enhancement can accumulate up to 5 times and persist until the next attack. If at least 3 enemies are hit, this unit’s Speed increases by 8-16% for one turn.
Recommended Relics & Planar Set
- Relics
- Iron Cavalry Against the Scourge
- Thief of Shooting Meteor
- Watchmaker, Master of Dream Machinations / Thief of Shooting Meteor / Iron Cavalry Against the Scourge
- Planar Set
- Talia: Kingdom of Banditry
- Forge of the Kalpagni Lantern
Cavern Relics
Relic Set (Iron Cavalry Against the Scourge)
2-piece set: Boosts Break Impact by 16%.
Relic Set (Thief of Shooting Meteor)
2-Piece Bonus: Enhances Break Chance by 16%.
Artifact Collection: (Craftsman of Intricate Mechanical Dreams / Purloiner of Celestial Bolts / Steel Cavalry against the Plague)
Planar Ornaments
Planetary Set (Talia: Kingdom of Banditry)
2-Piece Bonus: Enhances the user’s Break Resistance by 16%. Once the user’s Speed reaches 145 or more, their Break Resistance receives an additional boost of 20%.
Planetary Set (Forge of the Kalpagni Lantern)
2-Piece Bonus: Boosts the wearer’s Speed by 6%. When attacking an enemy with a Fire Weakness, the Break Effect potency increases by 40%, effective for one turn. (Applies only when fighting enemies with a Fire Weakness.)
Main & Sub Stats Priority
Main Stat Priority | Sub Stats Priority |
---|---|
Body: ATK Feet: SPD Planar Sphere: ATK Link Rope: Break Effect / Energy Regeneration Rate | Break EffectSPDATK |
Team Recommendations
Ultimate Rappa Team
Similar to Firefly, Rappa finds himself consistently working with the team known as Super Break. Fingers crossed, we’ll receive additional support for Break soon, enabling us to create two distinct teams in the future.
Rappa: Primary Damage Dealer
Eidolons
Best Eidolons: E1, E2 & E6
During “Sealform” with Ultimate, Rappa’s damage disregards 15% of a target’s DEF and restores 20 Energy upon exiting.
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2024-10-26 16:26