Introduction
As a seasoned adventurer and battle-hardened warrior, I find myself constantly on the lookout for strategies that give me the edge in combat. The team recommendations for Rappa, the fiery archer, are indeed intriguing, especially when facing enemies with a Fire Weakness.
Rappa serves as a versatile DMG attacker who can strike numerous foes. Following the activation of her Ultimate skill, Rappa acquires an additional turn and a unique ability to lower Toughness irrespective of any weaknesses. Furthermore, when enemies are in a broken state, Rappa can amplify the sustained Break Damage.
Skills Overview
Basic Attack – Ninjutsu: Rise Above Tumbles
Deals Imaginary DMG equal to 50%—110% of Rappa’s ATK to one designated enemy.
Enhanced Basic Attack – Ningu: Demonbane Petalblade
Initiates “Ningu: Demonbane Petalblade.” The initial two strikes inflict Imaginary Damage, ranging from 60% to 108% of Rappa’s Attack, on a selected opponent. Additionally, the second hit inflicts Imaginary Damage, ranging from 30% to 54% of Rappa’s Attack, on adjacent enemies. The third strike delivers Imaginary Damage, equal to 60% to 108% of Rappa’s Attack, to all opponents present.
In simpler terms, the Improved Basic Attack won’t restore Skill Points. Hitting enemies without an Imagined Vulnerability can still lower their Defense, which equals 50% of the initial Defense Reduction. When exploiting a weakness, it activates the Imagined Vulnerability Break effect.
Skill – Ninja Strike: Rooted Resolute
Deals Imaginary DMG equal to 60%—132% of Rappa’s ATK to all enemies.
Ultimate – Nindō Supreme: Aishiteru
Upon transitioning into the “Sealform” mode, it grants an additional turn, awards 3 units of “Chroma Ink,” boosts Weakness Break Efficiency by half and enhances Break Effect by 34%. However, during this state, basic attack power is amplified but skills and ultimate abilities cannot be utilized. After deploying the Enhanced Basic Attack, it depletes 1 unit of “Chroma Ink.” When “Chroma Ink” runs out, it leaves the “Sealform” mode.
Talent – Ninja Tech: Endurance Gauge
Every time Rappa’s enemy target’s weakness is shattered, Rappa earns 1 Charge point, with a maximum of 10 Charge points accumulated. When Rappa subsequently executes the third strike of “Ningu: Demonbane Petalblade,” it also inflicts Break Damage equal to 30% to 66% of Rappa’s Imaginary Break Damage on all enemies.
This Damage Modifier (DMG) is capable of bypassing a Weakness Type to lower Toughness by 2, using up all Charge. For every unit of Charge, the Break damage multiplier increases between 25% and 55%, and also enhances the ability to ignore Weakness Type reduction by 1. When breaking a Weakness, it activates the Imaginary Weakness Break effect.
Technique – Ninja Dash: By Leaps and Bounds
Once applying the Technique, the character transitions into a fast-paced, graffiti-like state that lasts for 20 seconds. In this state, the character quickly advances, covers a predetermined distance, and assaults any adversaries it collides with. During this swift movement, it can defend against all enemy attacks. Employing an attack in this graffiti state may prematurely terminate it.
Once engaged in battle by attacking adversaries, it reduces an opponent’s Toughness by 30 points, regardless of weakness type, and inflicts Double Break Damage (200%) of Rappa’s Imaginary Break Damage on each enemy. Additionally, it inflicts Break Damage equal to 1.8 times Rappa’s Imaginary Break Damage on adjacent targets. Simultaneously, this character recovers 10 Energy points.
Ascension 2 – Ninjutsu Inscription: Sky High
If the vulnerability of a high-ranking adversary is shattered, Rappa not only accumulates 1 Charge point but also restores 10 Energy points.
Ascension 4 – Ninjutsu Inscription: Sea Echo
In the “Sealform” state, following Rappa’s use of Enhanced Basic ATK to inflict damage on a Weakness Broken enemy target, the Toughness Reduction from this attack is transformed into one instance of 60% Super Break Damage.
Ascension 6 – Ninjutsu Inscription: Withered Leaf
When an enemy target is Weakness Broken, it takes 2% more Break damage. If Rappa’s attack power exceeds 2400, for every extra 100 points above that, the increase in damage taken by the enemy increases by 1%, up to a maximum additional increase of 8%. This effect lasts for two turns.
TLDR
https://videopress.com/watch?v=pU7plrHV
If you have the Firefly character, Rappa’s kit functions nearly identically, but for Area of Effect (AoE). Unlike Firefly who requires her Ultimate before using her Skill, Rappa also needs her Ultimate, followed by utilizing her enhanced basic attack instead.
As a gamer, I’ve noticed that Rappa’s basic attack has been upgraded to an Enhanced Basic Attack this time around. The enhanced version allows her to attack thrice! You can see the red neon blades flashing behind Rappa in the yellow box – those are her powerful Enhanced Basic Attacks.
Traces Priorities
Ultimate = Talent > Basic ATK > Skill
Recommended Light Cones
- Ninjutsu Inscription: Dazzling Evilbreaker (5⭐)
- After the Charmony Fall (4⭐)
- Eternal Calculus (5⭐)
1) Ninjutsu Inscription: Dazzling Evilbreaker
As a devoted fan, I’d enthusiastically describe this item as follows:
2) After the Charmony Fall
Boosts the Break Rate of the user by 28% to 56%. Following the use of Ultimate, speeds up the Speed (SPD) by 8% to 16%, effective for two turns.
3) Eternal Calculus
Boosts the wearer’s Attack by 8% to 12%. After using an attack, for each enemy you strike, your Attack further rises by 4% to 8%. This bonus can accumulate up to five times and persists until the next attack is made. If you hit at least three enemies with a single attack, this character’s Speed also temporarily increases by 8% to 16%, lasting for one turn.
Recommended Relics & Planar Set
- Relics
- Iron Cavalry Against the Scourge
- Thief of Shooting Meteor
- Watchmaker, Master of Dream Machinations / Thief of Shooting Meteor / Iron Cavalry Against the Scourge
- Planar Set
- Talia: Kingdom of Banditry
- Forge of the Kalpagni Lantern
Cavern Relics
Relic Set (Iron Cavalry Against the Scourge)
2-piece set: Enhances Break Damage by 16%.
Relic Set (Thief of Shooting Meteor)
2-Piece Bonus: Enhances Break Effect by 16%.
Artifact Collection: (Clockwork Architect, Engineer of Fantasy Machinery / Burglar of Celestial Missiles / Steel Knights versus the Plague)
Planar Ornaments
Planetary Set (Talia: Kingdom of Banditry)
2-Piece Bonus: Boosts the Break Resistance of the user by 16%. If the user’s Speed stat exceeds 145, the Break Resistance is further enhanced by an additional 20%.
Planetary Set (Forge of the Kalpagni Lantern)
2-Piece Bonus: Boosts the wearer’s Speed by 6%. When attacking an enemy with a Fire Weakness, the effectiveness of Break Effects increases by 40%, lasting for one turn. (Applies only when fighting enemies with a Fire Weakness.)
Main & Sub Stats Priority
Main Stat Priority | Sub Stats Priority |
---|---|
Body: ATK Feet: SPD Planar Sphere: ATK Link Rope: Break Effect / Energy Regeneration Rate | Break EffectSPDATK |
Team Recommendations
Ultimate Rappa Team
As a dedicated fan, I find myself, much like the crew in Firefly, perpetually bound to the same group known as Super Break. Here’s hoping for an influx of Break support that will eventually allow us to split into two distinct teams.
Rappa: Primary Damage Dealer
Eidolons
Best Eidolons: E1, E2 & E6
During “Sealform”, Rappa’s attacks bypass 15% of a target’s Defense, and afterwards, she restores 20 Energy.
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2024-10-26 16:08