All Crests in Silksong & how to get them

Finding crests in Silksong is confusing, and figuring out how to actually use them is worse.

In this new combat system, you might find yourself struggling as the game doesn’t provide much help on how to adapt. However, rest assured, this tutorial will address both your concerns and help you navigate effectively.

Initially, let’s provide a concise table showing the sources for each emblem. Afterward, we’ll delve into brief, digestible parts describing the playstyle of each one, steering clear of any major spoilers aside from their locations and basic attributes.

Here’s a suggested structure:

1. Quick Reference Table: Emblem Locations

| Emblem Name | Location |
|||
| Lioncrest | Castle Ruins |
| Griffonclaw | Mountain Pass |
| Unicornmane | Forest Sanctuary |
| Phoenixfeather | Volcanic Stronghold |
| Wyrmscale | Cavern Depths |

2. Bite-Sized Descriptions: Emblem Playstyles

A. Lioncrest
– The Lioncrest emblem boasts a balanced approach, excelling in both offense and defense. Its unique ability allows for strategic positioning on the battlefield.

B. Griffonclaw
– The Griffonclaw emblem focuses on swift mobility and offensive prowess. Its special trait empowers quick maneuvers and aggressive strikes against enemies.

C. Unicornmane
– Unicornmane is a supportive emblem, favoring teamwork and coordination. Its unique power enhances the capabilities of nearby allies, making it an invaluable asset in group combat.

D. Phoenixfeather
– Phoenixfeather is a versatile emblem that can adapt to various combat scenarios. Its ability provides an offensive boost when engaged in direct confrontations while also granting defensive bonuses during retreats.

E. Wyrmscale
– Wyrmscale is all about endurance and survival. Its unique trait allows it to absorb damage, becoming increasingly resilient as the battle wears on. This makes it ideal for those who prefer a more defensive playstyle.

All crests & how to get them

Crest
Area
Location
Hunter (Upgrade)
Weavenest Atla
Starter crest, auto-unlocked at the beginning.
Wanderer
Bonegrave, west of Bone Bottom
Chapel of the Wanderer. Reach via Wormways with a Simple Key or use the wall-climb detour from Bone Bottom.
Reaper
Greymoor
Chapel of the Reaper at the far west. Clear the arena and bind to claim it.
Beast
Hunter’s March
Chapel of the Beast. Defeat Savage Beastfly.
Witch
Bilewater
Finish Twisted Bud and Infestation Operation with Yarnby and the Sinner’s Road merchants.
Architect
Underworks
Buy enough items from the architect to unlock a key, open the door above, pick up the crest.
Shaman
Ruined Chapel (Act 3)
From the door left of Bone Bottom’s entrance, use Silk Soar, break two walls, grab the crest.

Hunter

A well-balanced design featuring three colorful sections – red, blue, and yellow – provides a forgiving base. The movements are swift, the trajectories are familiar, and the 45-degree downward thrust enhances the clarity of pogo tests.

Choosing this option is the wisest decision when encountering new foes and environments. As you progress, you can enhance it to inflict increased damage over time, making it more effective with each successful attack, and rewarding careful gameplay.

If you’re looking for a versatile approach that works seamlessly with testing tools and scouts leaders, this is the place to begin. Consider changing tactics only when a particular battle or path explicitly requires it.

Wanderer

A faster, tighter moveset with shorter reach and two yellow slots that favor exploration builds.

In platform gauntlets, attacks become more rapid and precise, while the direct slash move simplifies the creation of ‘pogo’ lines. This can be thought of as an upgrade package, optimizing movement for swiftness over breadth.

If Hunter feels too wide or floaty, Wanderer lets you thread gaps and reset quicker between taps.

Reaper

Pursue deliberate, large sweeps (of the mouse or joystick) that reward you with bigger impacts and a binding area that makes opponents release silken shards.

In a comparison: The narrower gap in the upward cut requires more precision with spacing, timing, and careful execution (using Dash and managing pauses), unlike the Hunter’s wider cut where mistakes can be more easily forgiven. Avoid rushing or pressing buttons too quickly. Instead, wait for openings, capitalize on them, and maintain a safe distance to gain an advantage. It works particularly well in fights against predictable opponents or those with clear tells (signals) and wave patterns, allowing you to grab opportunities for cash silk drops, binds, and tempo control.

If a boss’s recovery is generous, you get huge value. If it is hyperactive, you may feel stuck.

Beast

By using the beast form, you swap out regular healing during a frenzy state for sustained damage on hit, which proves to be powerful in encounters with additional enemies, or stages where you can continually attack.

Mastering aerial maneuvers involves a unique sense compared to ground movements; timing for descents requires regular practice. Consider any height-related techniques as additional flavor rather than essential components.

If you prefer a more aggressive playstyle, Beast offers the opportunity to engage within enclosed spaces for healing through attacks and maintaining forward progress. However, it may prove challenging in routes with numerous platforms, as secure opportunities for binding safely are typically scarce.

Witch

Whip-like sweeps with a leech pulse tied to your “heal” action.

In simpler terms, this setup consists of one red and one blue slot which are ideal for a tank-like character, or a ‘bruiser’. This character can survive and eliminate mobs efficiently due to their high resilience against chip damage. When activated, play near the leech area and only engage in combat when you’re certain that the attack will be successful.

As a fan, I’d say: Instead of focusing on intense one-on-one fights, Witch empowers you by making it possible to turn defensive situations into offensive opportunities, reducing the need for constant healing retreats.

Architect

Multihit spins chew through health bars, with chargeable lunge and dive for reach and burst.

You have the option to use silk not only for creating tools swiftly, but it also transforms into Tempo under good management. However, remember that resource management is crucial here. To ensure a steady supply of silk, consider strategic attacks that are safe or phases during which you can reconstruct your resources.

An architect acts aggressively in narrow spaces and smaller settings, but becomes a disruptor when given the opportunity to boldly make decisions while in motion.

Shaman

Swinging casts forward into blade waves, slowing your swing but extending your reach.

As a gamer, I’d rephrase that as: “I’ve equipped my Silk Skills with runes, which means my utility and special abilities pack a bigger punch when I engage from mid-range. The slot layout is a bit unusual; it prioritizes the special tool type over raw offensive red power.

With Shaman, you won’t have to deal with colliding with obstacles while eating; instead, it empowers you to manipulate the environment and navigate through rooms without physically touching the barriers.

Shaman gives you the ability to manage space in a way that lets you move around rooms without accidentally bumping into objects like walls or other obstacles while you’re eating. This allows for smoother movement and easier navigation through different spaces.

So, if Steam continues functioning smoothly, you can expect to play the game in its entirety with around half a million other players.

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2025-09-08 22:50