
I thought Pokopia would be a typical relaxing life simulation game, but it really impressed me in a way Animal Crossing: New Horizons didn’t quite manage. The buzz around Pokémon Pokopia reminds me a lot of the excitement for Animal Crossing back in 2020, when a lot of people who don’t usually play games suddenly started buying Nintendo Switches.
I’ve lost a lot of time happily immersed in relaxing games focused on simple tasks, like decorating a room. Both this game and others like it seem to offer a comforting escape into peaceful routines, something many people miss in their busy lives. But the more I play this game, the more I realize it doesn’t actually feel much like those other games, despite what people are saying online.
Surprisingly, my biggest issue isn’t with how the game plays or how you customize things, but with the characters you live with – or rather, how they don’t really have much personality, especially in New Horizons.
The Problem with Animal Crossing: New Horizons

I really appreciate what New Horizons accomplished – it definitely kept many of us entertained during lockdown. However, as someone who’s been a fan of the series for a long time and has played all the previous games, I was really disappointed by how bland the characters felt. They just didn’t have the same personality as before.
Like previous games in the series, New Horizons features a personality system with eight different villager types. These personalities influence how villagers talk, act, and what they like to do. While the system seems complete on the surface, I found some noticeable differences while playing that significantly impacted my enjoyment of the game.
The characters in-game felt utterly devoid of their once so charming personalities.
Previous Animal Crossing games had a lot more personality. Villagers weren’t afraid to be sassy or even a little rude – they’d comment on your clothes or the way you lived! While some of their comments could be shocking, they were often really memorable. I’d like to see that unpredictability return, and I want villagers who have their own feelings and don’t just focus on being nice to me.
Honestly, what I always loved about older Animal Crossing games wasn’t just the villagers being cute and quirky. It was actually hard to become friends with some of them! You couldn’t just automatically be besties with everyone. Some villagers were seriously stubborn, and it took real effort to win them over. There’s nothing quite like the feeling of finally getting a snooty villager to like you, especially after a bunch of failed gift attempts and awkward chats. It felt earned, you know?
What Makes Pokémon Pokopia Shine
Pokopia really brings its characters to life. Unlike some games where characters repeat the same lines, the dialogue here feels fresh and natural. This was noticeable right away, because the Pokémon don’t just talk to me, they have conversations with each other, too.
It really does make a huge difference! The Pokémon actually respond to you, interrupt conversations, and will even argue sometimes. Honestly, just completing the Pokédex information is satisfying, but knowing it makes the game world feel more alive with each new Pokémon is incredibly heartwarming.
I’m hoping Bellsprout comes across as shy and truly scared when it finds out Oddish eats dirt. I’d like Charmander to be boisterous, a little awkward, and not realize how over-the-top it is. And I definitely want to witness every single time Heracross and Pinsir playfully insult each other before their battles begin.
I’d like Bellsprout to be portrayed as shy and truly scared when it finds out Oddish eats dirt.
I was surprised by how much I’m enjoying it! I don’t mind spending time building habitats and completing requests when the game feels alive and the world continues to evolve even when I’m not directly interacting with it. It makes the whole experience much more fun.
Pokopia Delivers What New Horizons Only Teased
When I first started playing New Horizons, I found the lack of connection with my villagers frustrating, but even more so, there just wasn’t much to do early on. After getting everything set up, progress became really slow. It was especially tough for me because I like to play at night – a lot of the game revolves around the real-life day and night, which didn’t fit my schedule.
Subscribe to our newsletter for Pokopia insights
To be honest, past experiences made me cautious about Pokopia. I expected it to be a quick, simple game with just daily check-ins and a little upkeep. I was really happy to discover that after spending about 10 minutes each day greeting my Pokémon, checking missions, and visiting the shop, there was still a full game to enjoy.
Pokopia shares similarities with both Dragon Quest Builders and Animal Crossing. Like Dragon Quest Builders, it focuses on exploring, building, and completing goals. It initially feels similar to Animal Crossing with its relaxing atmosphere and gentle colors, but the core design is actually quite different once you start playing.
Animal Crossing: New Horizons felt like a place to simply be, while Pokémon Pokopia constantly encourages me to actively participate. I expect this will continue, especially with the first special event already planned.
Read More
- United Airlines can now kick passengers off flights and ban them for not using headphones
- All Golden Ball Locations in Yakuza Kiwami 3 & Dark Ties
- How To Find All Jade Gate Pass Cat Play Locations In Where Winds Meet
- How To Find The Uxantis Buried Treasure In GreedFall: The Dying World
- Every Major Assassin’s Creed DLC, Ranked
- Best Zombie Movies (October 2025)
- 15 Lost Disney Movies That Will Never Be Released
- Gold Rate Forecast
- These are the 25 best PlayStation 5 games
- How to Get to the Undercoast in Esoteric Ebb
2026-03-15 14:10