As a huge RPG fan, I totally get what the creator of Vampire Survivors, Luka Galante, was saying recently! He made a really good point – it feels like a lot of modern RPGs don’t *really* get going until you finish the main story. He jokingly called the main story the “30-hour tutorial,” and honestly, that’s so true! That’s when the fun stuff, the real character building and exploration, begins!
Lately, we’ve seen a surge in roguelike games. Galante, the developer behind the promising Early Access title Windblown, points out that many large, mainstream games tend to lose their appeal once players become completely skilled at them.
I really enjoy both Western and Japanese role-playing games. Lately, I’ve noticed a trend with big-budget RPGs where the gameplay doesn’t become truly engaging until the very end. It often feels like the first 30 hours are just a long introduction, and just when you unlock all the cool skills and abilities and start having fun, the game is over.
To keep dedicated players interested, game developers are incorporating features inspired by roguelike games into their titles. Good examples of this include the Valhalla expansion for God of War: Ragnarok and the “No Return” mode added to The Last of Us: Part II Remastered.
Roguelike games, once mostly found in the indie world, are now appearing in larger, more popular titles – a fantastic sign for the creators of *Vampire Survivors*. In just under three years, the game has earned over 250,000 reviews on Steam, and an incredible 98% of those reviews are positive.
https://youtube.com/watch?v=-57601
“I see a lot of publishers I don’t like”
Galante also criticized publishers and practices he sees as simply trying to extract more money from players, something he clearly disapproves of.
I notice many publishers prioritize profits over quality, and that helps me understand what a good publisher *should* be. It seems like some companies simply try to take advantage of gaming platforms to make as much money as possible, and the industry definitely has a lot of potential for profit. I often see publishers release unfinished or ‘early access’ games that are never fully developed, or games that are launched and then abandoned, left broken and ultimately unprofitable.
I believe publishers should focus on creating high-quality games with real value. It’s also important to accept that not every game will be a massive success. What’s crucial to me is consistently supporting games even after they launch, no matter how well they perform. Once a game is released, its audience – whether large or small – deserves ongoing support and fair treatment. Providing that post-launch support is a key responsibility for publishers.
This is especially noteworthy because Galante is also involved in game publishing through Poncle. They’ve helped release independent titles like *Kill the Brickman* by Doonutsaur and *Berserk or Die* by Nao Games. He’s also open about the fact that Poncle’s success is largely due to the popularity of *Vampire Survivors*.
We feel incredibly fortunate that *Vampire Survivors* became so popular. While we made some errors during the launch process, we gained valuable experience and wanted to share those lessons with other independent game developers. It’s our way of giving back to the indie community and hopefully spreading some of that good fortune around.
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2025-09-16 12:06