
Episode 4, “Restructure,” is the story’s turning point. It focuses on the consequences of a previous decision and requires us to recruit a new hero to replace either Sonar or Coupe. This episode also advances our romantic options, giving us the chance to go on a date with either Blonde Blazer or Invisigal.
Dispatch Guide and Walkthrough
We’ve created more than just the Episode 4 Restructure guide! You might also find Episode 5 helpful. And if you’re looking for a complete walkthrough of the entire game, we’ve put all our guides together in one convenient place.
Story part 1
Depending on how things went in Episode 3, the Z Team pulls a prank on you, with either Malevola or Punch Up leading the charge – and they’re definitely upset! The specific prank changes based on your earlier choices. After it’s over, you’ll have a conversation with Chase.
Choice: Opinion about the joke – it will not be remembered.
- They can join them.
- Maybe it was a mistake.
- It’s harmless.
Now let’s go to test our Mecha Man suit.
Choice: It does not matter, you will see a slightly changed cutscene, though.
- Shadow box.
- Split kick.
- Jumping Jacks.

Invisigal will then ask you a very strange question, but don’t worry – your response won’t matter.
- All the time.
- Why do you want to know?
- Never.
Now, you will go to meet Blonde Blazer.
Blonde Blazer experienced a minor wardrobe issue. Don’t worry, your decision here won’t have any big, long-term effects.
- Looks good.
- Your areola’s showing.
- It’s too small.
Your next response regarding her appearance will be important, so it’s best to be kind to maintain a good relationship or friendship.
- Incredible.
- You look tucked in.
- Kinda pretty, I guess.
Next, you will have to meet with depressed Phenomaman.
Your task is to find a way to make Phenomaman happy. Don’t worry, there won’t be any negative repercussions for trying to cheer her up.
- Don’t extinguish the sun.
- Do you have a therapist?
- I’ve had those days.
Phenomaman will now ask you about Blonde Blazer and someone she might be interested in. What happens next depends on whether you kissed her in the first episode. Keep in mind, your choice from Episode 1 will affect the story.
- I don’t think so.
- I kissed her. / Maybe there is.
- That’s not your business.
Okay, so as a fan, here’s what I’ve figured out! If you’re trying to stay healthy and, honestly, get Blonde Blazer to leave you alone, telling him it’s none of his business is the best way to go. Seriously, the quicker he moves on, the better for everyone! You can also just say you disagree, and it’ll have pretty much the same effect – it lets you bring up the edible arrangements he asked about. But be warned: if you admit you kissed someone… he’ll try to kiss you! It’s a bit much, honestly.

Following your meeting with Phenomaman, you’ll need to deal with glass lodged in your chest. Shortly after, Invisigal will approach and begin talking to you.
Choice: This choice does not matter
- Was my d*ck big?
- How was I?
- Did I wear a condom?
Dispatch shift 1
On your first shift, the decision you made earlier will continue to have consequences. If you chose to cut Coupe, Punch Up will become upset with you. If you chose Sonar, Malevola will be displeased. Both of them will leave the current assignment early and refuse to complete certain tasks.
- Moving Away – Send someone with Vigor and Mobility.
- Join the Cult – Coupe will want to take part in it. Pretend (6 Charisma) / Explain (6 Intellect) / Power (6 Vigor)
- Send Malevola – you will not be able to do that if Malevola is angry at you. You can send Sonar with her, to automatically solve the case. Otherwise you need to pass Intellect (Investigate) or Charisma (Trick) check.
- Brawl at the Football Game – test of Vigor (8), Combat (8), Intellect (3), Mobility (4), Charisma (2).
- Car Drives off Cliff – send someone who can fly (Coupe / Sonar / Flambae) to complete it automatically. Otherwise you will have to pick between Rush (Mobility 7) and Resuscitation (Intellect). If you fail it, you will have to pass Vigor 5 (Compress) or Charisma 6 (Kiss) test. However, If you send Malevola, she will unlock the special option that will pass the second test automatically.

- Moving in – Mobility and Vigor test.
- Criminal Minds – Mobility and Intellect.
- Nostalgically yours – send Flambae. Otherwise you will need to pass Combat or Intellect check (7). Answer: The Wolves Inside Us.
- Substitute Teacher – Combat, Vigor and Mobility.
- Wellness Check – Intellect and Charisma test.
- Demolition – Max Combat and Vigor test.
- Mall Looting Youths – Vigor and Mobility test.
- Superhero Squabble in Aisle 9 – Send Prism to solve it automatically. Otherwise you will have to pass Charisma / Vigor check or hacking minigame.
- Furniture, Assemble – Intellect test.
- Theatrically Yours – Send Punch Up to solve it automatically / Alternatively: Mobility (7) or Intellect (7) check. Answer: Standing Alive.
- Hero Training.
- Dog Walking – Vigor and Mobility test.
- Comically yours – Send Invisigal. Answer: Mecha Man Prime. Otherwise – Jump (Mobility 7) and Hit (Combat 7) check.
- Dog Finding – (this mission appears if you fail Dog Walking). Charisma and Mobility test.
Story part 2
We start in the canteen.
Choice: After Flambae’s attack on Waterboy, you can pick what to throw at him.
- Spaghetti.
- Protein Shake.
Flambae will definitely recall that event. Regardless, the situation unfolds identically each time: Flambae becomes upset, and then Blonde Blazer cuts him off.
Phenomaman or Waterboy choice
This decision won’t change the main storyline. You’ll simply unlock extra scenes featuring the character you choose, with some unique dialogue. Feel free to pick whoever you prefer, or consider which character would be most helpful. Phenomaman is already a strong character, excelling in combat, stamina, and agility. Waterboy, on the other hand, is new to the game with low initial stats, but he learns quickly and can be developed into any role you need. For a more detailed explanation of this choice, check out our dedicated guide.

Dispatch shift 2 part 1
Malevola and Punch Up are returning for another round, and you’ll also have the help of the character you previously hired.
- Stop the Assassination – Max Combat and Mobility test, with some Intellect and Vigor.
- Hero Training.
- Subscriber Recruitment Day – Mostly Charisma test with a little bit of Intellect.
- I Need a Hero – send Malevola to finish it automatically. Otherwise, you will have to pass charm (Charisma) or flex (Vigor) check. If you fail it, it is not over. At this point Flambae can solve the situation automatically. If you have not sent him either, your last chance is to pass race (Mobility 4) or read (Intellect 4) check.
- Mascot Match-Up – You will need some Combat, Vigor and Charisma to pass the test.
- Discern the target – hacking, Password: Left (A) – Left (A) – Up (W) – Right (D) – Right (D) – Down (S).
- Assassination Takedown – High Combat and Intellect test with a little bit of Vigor and Mobility.
- Baby Kaiju Attack – Send Golem to complete it automatically. Otherwise, you need to Lure it (Mobility) or Wrestle (Vigor 7). If you fail this check, you will be able to use Waterboy special ability or pass the Pretend (Charisma 8) or Translate (Intellect) check
Brainteaser
Brainteaser is a villain who gives you a choice.

Try the Humor Brainteaser! If you answer all the questions correctly, it’s an easy Intellect check (level 1). If you get any wrong, you’ll face a much harder test (level 10), but the whole Z Team will earn XP. You can find hints to the answers in our previous mission reports: Nostalgically Yours, Theatrically Yours, and Comically Yours.
Answers:
- The Wolves Inside Us.
- Standing Alive.
- Mecha Man Prime.
You could also try a different quest called “Find the Brainteaser.” This one will challenge your stamina, agility, and problem-solving skills.
Dispatch shift 2 part 2
- Ex-Hero in Crisis – Vigor and Charisma test.
- Meet the Handler – Charisma and Intellect test, with some Mobility and Vigor (not much, though).
Story Part 3
Now, you will see a scene with the person you picked to your team.
Phenomaman
Choice: She was the only thing I was passionate about:
- That’s not healthy.
- How do you know?
- I don’t believe that.
There isn’t a right or wrong choice in this situation, but I think the option mentioned above is the most suitable. Hopefully, Phenomaman will recall that.
Waterboy
Choice: I don’t think it’s a stutter:
- You second guess everything.
- You expect failure.
- Believe in yourself.
Waterboy will remember that.
Romance: Invisigal vs Blonde Blazer
- Dinner with Blazer.
- Movie with Invisigal.

You’re now at a key turning point in your love life. You likely already have two options in mind – Invisigal and Blonde Blazer. It’s up to you to choose, but keep a few things in mind as you decide.
- Romancing one of them does not block you from reaching any ending. They do not influence the main story at all. You will see some different scenes 3 or 4 times.
- Even if you do not romance them, be nice to them, especially Invisigal. Friendship points influence heavily the ending. That’s why picking Visi might be a good idea for the first playthrough. However, it is not required.
- Yes, you can end with no romance at the end… so be faithful to one route (in major decisions), when they appear. But, once again, remember to be nice to both of them.
Ultimately, choose the person you feel most connected to. The person you choose will definitely remember it, and Invisigal will remember being overlooked as well.
Invisigal
Choice: Are we friends now (It will be remembered)?
- We’re getting there.
- Though we already were.
- Do you want to be.
Blonde Blazer
Choice: Response to a big reveal (It will be remembered).
- Why care what I think?
- Kiss her.
- You could’ve dressed up.
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2025-11-26 00:05