
For dedicated Pokémon players, Pokémon Legends: Z-A feels like a fresh step forward for the series. It moves away from the classic turn-based battles and introduces faster, real-time combat. This change is a big risk, almost turning Pokémon into an action game. While exciting for some, other longtime fans are hesitant about abandoning the turn-based combat that’s been a staple of the main console games for decades.
The core Pokemon games sometimes feel stuck in a rut, with innovative ideas often saved for side games like Pokemon Mystery Dungeon or mobile titles like Pokemon Go. That’s why fans are excited about Pokemon Legends: Z-A, a console game trying something genuinely new with its gameplay. However, this change isn’t without potential drawbacks. While the new battle system is a good start, it may not be as strategically deep as traditional Pokemon games and likely won’t spark a thriving competitive community.
Game Freak and The Pokemon Company have introduced new features to Legends: Z-A that appear to focus on competitive battling. Unlike the previous game, Pokemon Legends: Arceus, Legends: Z-A lets players battle each other online and climb a ranked ladder. Battles involve four trainers moving freely in a shared space, competing to defeat opponents and earn points, which then increase their rank.

The combat in this game is lively and unpredictable, creating exciting and humorous moments. It feels like a playful scramble with friends as four players fight simultaneously. You can strategically focus on weakened opponents or quickly dodge incoming attacks. Despite all the fun, it’s uncertain if this style of gameplay will build a strong, long-term competitive scene.
JoeUX9, a Pokémon trainer and two-time regional champion, is among those questioning this change. He believes traditional turn-based battles are a stronger fit for competitive play than the gameplay style in Legends: Z-A.
Traditional turn-based battles are like a game of chess – players take turns, and you focus on strategy rather than quick reflexes. This is similar to classic Pokémon battles. In contrast, the battle royale mode emphasizes fast reactions and constant action over four minutes, rather than carefully planning each move like in a turn-based system.
Competitive Pokémon player and YouTuber Skraw told TopMob he believes the battle system in Legends: Z-A has the potential to grow the competitive scene, but it needs changes before that can happen.
Skraw believes the game has potential, noting that features like switching and Mega Evolution create a satisfying way to avoid damage. However, he also points out that predictable character movement and glitches could become irritating when playing seriously. He feels the core mechanics are solid, but the game needs further refinement.
The strategic elements common in turn-based games, such as using status effects and buffs, feel strangely implemented in Legends: Z-A. I’ve found that simply attacking with your strongest moves is usually the most effective approach, and trying to build complex strategies often feels like exploiting a flaw in the system. Furthermore, important features from traditional turn-based games, like the abilities you see in Pokemon, are missing.
According to UziGunner, a long-time competitive player in the Pokemon Draft League, a good battle system needs both strategic thinking and creative play.
TheUziGunner explained that rewarding teamwork and strategic planning – like in chess – through the battle system is key for turn-based combat players. He finds it incredibly satisfying when careful team building and long-term strategy lead to victory. He believes if these elements are carried over to real-time combat, it could foster a thriving competitive community.
He mentioned enjoying the strategic elements of battles, such as where to position your fighters and when to use their abilities. However, he also feels that the battles aren’t always perfectly fair or balanced.
The game currently feels uneven – Xerneas, for example, is incredibly fast after using Geomancy. I also think simplifying abilities actually hurts the game, limiting strategic depth and creative options in battles.

Most players will enjoy Legends: Z-A casually, but those who play competitively will be able to attest to how well-designed and consistent the game is. This strong foundation suggests the game has the potential to foster a thriving competitive community.
Competitive Pokémon battling and in-person events are increasingly popular within the Pokémon community. The success of a new game like Legends: Z-A hinges on whether it will become a popular competitive title. If it does, players will continue building and refining teams for years, much like with the main series games. This ongoing competitive scene is vital for keeping players engaged long-term, fostering a strong community around the game through events and the constant discovery of new strategies.
Okay, so the new battle system isn’t perfect yet, it definitely has some issues. But honestly, both Skraw and TheUziGunner seem really optimistic – they both said it’s got a great foundation to build on. I’m really hoping The Pokémon Company and Game Freak keep working on it, especially with Pokémon Legends: Z-A coming up, and maybe even create some official tournaments and support a competitive scene. That would be amazing, and really make this new system something special!
Ultimately, even if Pokemon Legends: Z-A appeals to a broader audience, it can still benefit competitive Pokemon players. The Pokemon Company is planning a battle-focused game called Pokemon Champions, which will be used for official world tournaments starting in 2026. Legends: Z-A could attract new players who then try Pokemon Champions, potentially growing the competitive community.
According to Skraw, the competitive Pokemon scene would benefit from increased attention and easier access for players. He’s noticed that The Pokemon Company International is already giving more focus to competitive play – especially after the recent World Championships – through better event coverage, engaging commentary that follows player stories, and more streamed matches. He believes these changes are setting the stage for continued growth in all areas of competitive Pokemon.
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2025-11-21 21:11