I’ve been giving Seth Rollins’ new group some leeway, hoping for a positive turn, but my tolerance has reached its limit after the Night Of Champions. The WWE scriptwriters are repeating an age-old mistake in faction management, and if this persists, it could have detrimental effects on Bronson Reed and Bron Breakker in the long run.
For several years now, Bronson Reed and Bron Breakker have been rapidly climbing the ranks as promising superstars. Breakker boasts multiple Intercontinental Championship victories, while Reed, who was injured during War Games’ main event, was evidently on an upward trajectory and generating significant audience response. Joining forces with Seth Rollins and Hall of Fame manager Paul Heyman could potentially mark the next phase in their personal growth journeys. However, surprisingly, things have taken a different turn thus far.
The issue seems to stem from a lack of personal drive or motivation for both Breakker and Reed, now that they’re paired with Rollins in main event storylines. Previously, they hadn’t spent much time in these roles, except for brief stints. On paper, this appears to be a significant leap, but the problem is that their characters have lost all sense of purpose beyond carrying out Seth Rollins’ plans. Essentially, they’ve become his underlings, devoid of independent goals.
Over the past year or two, Reed and Breakker have seen their profiles grow significantly on the wrestling card and have captured the hearts of fans as captivating characters. This was achieved by giving them personal goals, conflicts, and storylines where they were the central figures. For instance, Bronson Reed had an impressive rivalry with Braun Strowman, while Breakker pursued and eventually claimed the Intercontinental Championship on two occasions. While these narratives didn’t reach main event status, they became a captivating segment of weekly broadcasts that fans eagerly followed and supported.
Regrettably, they no longer possess unique narratives of their own; instead, they’ve become integrated into Seth Rollins’ story arc. While they still compete in matches, these events primarily serve the purposes of Rollins’ narrative. As a result, much of their individuality seems to have been overshadowed. They function more as characters trying, often unsuccessfully, to subdue opponents on behalf of Seth Rollins. In simpler terms, Breakker and Reed still showcase their signature moves, but their personal stories have taken a backseat.
The part where they’re consistently getting beaten up really bugs me. Initially, WWE portrayed Breakker and Reed as relentless and brutal beasts in the wrestling world. However, it seems like on a near weekly basis, we witness Rollins ordering them to attack someone, followed by him entering the ring and receiving the beating instead. Despite eventually triumphing, often with Rollins’ assistance, during the fight, they appear foolish in the process. It’s odd that they can’t even hold their own against CM Punk or other wrestlers without needing help.
In the annals of WWE’s stables and factions, we can categorize them into two distinct types. The first type primarily serves to bolster and highlight the main character, with other members serving as props to advance that singular narrative. This often results in a portrayal of secondary characters as less powerful. Contrastingly, the second type operates within a more intricate landscape where each character has unique motivations. While they may assist or back up the main figure, these factions also grant their members opportunities to pursue personal goals and actions, adding depth and complexity to the storyline.

Over the course of his career, Triple H has been part of several notable groups such as DX, Evolution, the Corporation, and the Authority. These factions truly shone when each member brought their unique contributions to the table. For instance, Road Dogg and Billy Gunn were more captivating as Triple H’s supporting team when they had their own distinct entrance and were victorious in tag team championships. Similarly, Evolution was at its best when Batista won The Royal Rumble, showcasing the power of individual achievements within a group setting.
Bronson Reed and Bron Breakker require more than just fights where they defeat opponents of Seth Rollins’ rivals. They need a purpose. They should have opportunities to develop their unique characteristics, engage in independent quests, and not simply serve as pawns to get hit by whoever Rollins is having disputes with.
It seems clear that eventually, Reed and Breaker will be given engaging tasks, and maybe it’s high time we accelerate these plans for action.
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2025-06-29 19:11