Why Smite Should Embrace Non-MOBA Players for a Bigger Audience

In the gaming world, Smite has made a distinct mark by merging team-based gameplay with the battle arena genre and incorporating classic mythology. Yet, a conversation on a fan forum brings up an interesting dilemma: is Smite potentially limiting its growth by primarily catering to MOBA veterans? User Aromatic-Solid97 proposes that the game could gain from attracting a broader audience, specifically those who appreciate mythological tales but might not be into competitive online gaming. They mention their success in persuading friends with single-player preferences to try the game because of its compelling portrayal of deities such as Athena and Zeus, implying that Smite’s allure may stem more from its mythology rather than just its MOBA foundations. This perspective struck a chord with numerous users, igniting a vibrant discussion within the community.

Summary

  • Aromatic-Solid97 believes Smite should broaden its audience by attracting non-MOBA gamers.
  • Players reminisce about their initial draws to the game, primarily its mythological appeal rather than competitive elements.
  • There’s a shared frustration regarding the game’s emphasis on Conquest mode, which some argue detracts from the enjoyment of casual gamers.
  • The community expresses the need for Smite to improve its marketing and outreach efforts to tap into the nostalgia of mythology.

Appealing Beyond the MOBA Market

The idea that Smite should appeal to a wider range of people is becoming increasingly popular. Aromatic-Solid97’s post indicates a growing awareness that many gamers are drawn not just to competitive play but also to the game’s captivating storyline. With its engaging mythology featuring the gods of Olympus and eye-catching character designs, it’s hard not to be intrigued. User Outso187 shares this view, stating that “Smite should aim to attract anyone now,” implying that the current marketing strategy seems more exclusive than inviting to a varied audience. Perhaps, instead of primarily targeting players deeply involved in Multiplayer Online Battle Arena (MOBA) culture, Smite could devote more resources to promoting its distinctive mythology. After all, many gamers will agree, it was the game’s intrigue that initially captivated them.

The Nostalgia Factor

One exciting aspect when considering if Smite could appeal to gamers outside of the MOBA scene is the emotional connection it creates among veteran players, often reminiscent of their childhood experiences. For instance, Aromatic-Solid97 and others fondly recalled reading Greek or Roman myths, or watching animated retellings. The charm of playing with mythological characters seems to bring back memories of cherished stories from our youth. Turnipofficer spoke about switching from the PvP battles in World of Warcraft to Smite’s third-person combat, emphasizing how the mythological setting drew them in. This suggests that Smite has the potential to be more than just another MOBA game; it could position itself as a captivating narrative platform. Many gamers are hoping for a marketing strategy that focuses more on storytelling, appealing to those who grew up engrossed in mythology.

The Challenge of Game Modes

The discussions about Smite have often revolved around Conquest, but other enjoyable modes like Joust are also important. Astro_Matte mentioned that many of their friends steer clear of Conquest because it’s too competitive, preferring the lighter vibes of more casual modes. This trend indicates a player base seeking less toxic and relaxed experiences. Even new players like MagicFighter, who don’t have any MOBA experience, are finding enjoyment in Smite through modes like Joust or Arena. It seems that the emphasis on Conquest might be driving away potential new players. As Dalhinar_draws notes, there seems to be a mismatch between the game’s marketing and the actual play, with a focus on casual and fun-oriented experiences being more appealing. The Smite community would likely benefit from more attention and resources directed towards modes that cater to these preferences rather than just the competitive scene.

Changing Perspectives

User Inukii raises concerns about the game design choices in Smite, noting that they may appear conflicting when it comes to attracting new players while keeping long-time ones engaged. The goal is to find a balance that maintains interest for veterans without discouraging novices. The question arises: Can Smite be both an accessible starting point for those unfamiliar with MOBA games and still offer the depth cherished by veteran players? Traditionally, Smite has been known for its complexity and depth, but perhaps it’s time to reconsider how these aspects are presented. By making improvements such as better tutorials or enhancing accessibility, Smite could cater to both groups, fostering a more diverse player base.

Inside the community, there’s a strong desire for the game Smite to fully embody its role as a powerful mythological entity instead of just another Multiplayer Online Battle Arena (MOBA). Gamers are hoping that the game will emulate the captivating tales and characters they fondly remember from their childhood. Many believe these elements aren’t adequately showcased in the current promotional efforts. The feedback suggests that attracting players who aren’t already MOBA enthusiasts might not only boost the player base but also improve the gameplay experience for everyone, as it could bridge the gap between casual and dedicated gamers. This way, Smite has the potential to form a more extensive community bonded by shared admiration for mythology, friendship, and the thrill of leading a god into battle.

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2025-03-01 19:59