Why Smite Ranked Needs More Bans: Players Share Their Grievances

Players participating in discussions on the Smite forums have expressed a recurring grievance: the existing ranked format, which allows for just four bans, results in monotonous and predictable gameplay. Despite the ongoing adjustments and patches from Hi-Rez Studios, players remain unconvinced that their favorite gods are balanced enough to prevent the same ten characters from consistently appearing in their matches. The community is demanding an increase in the number of bans to broaden their strategic possibilities and improve the variety and fun of ranked play. Examining this issue sheds light on why changes are being called for, and how players feel about the current state of affairs.

Summary

  • Players are advocating for an increase in the number of bans in ranked matches, claiming that four is insufficient to allow for meaningful variety.
  • There are mixed opinions regarding game balance, with some players feeling certain gods are perpetually overpowered or favored.
  • The conversation hints at a desire for better strategic depth and a much more enjoyable gameplay experience in ranked modes.
  • Many players suggest restoring a previous system with individual bans, which could lead to a more customized experience and a fairer selection process.

The Challenge of Repetition

In the initial post by TheJumboman, it’s clear that players are growing tired of frequently encountering the same gods in their games. This sentiment echoes across the player base as they express dissatisfaction due to a lack of novelty, leading to monotony and disappointment with the game. Players find themselves limited by the repetitive selection of only ten or so gods, which hinders diverse team formations and tactical options. User Scared_Technology941 proposed an idea to emulate the Smite 1 system, suggesting more bans could invigorate matches and provide a more engaging experience. It appears players aim for each gaming session to remain exciting and unpredictable, rather than succumbing to repetitive, dull encounters.

The Balance Debate

In discussions about the balance of deities in Smite, views can get quite heated. Different players have varying opinions on whether the imbalance stems from too few bans or issues with the design of certain gods themselves. Some argue that Hi-Rez has been regularly releasing patches every two weeks, but the problem lies more in a handful of gods overpowering the game’s meta rather than a refusal to balance it. A user named Outso187 expressed doubt about the number of truly unbalanced deities, contending that only a couple consistently warrant a spot on the ban list. This underscores an ongoing debate within the community as to whether developers properly address gameplay shifts or if they miss key areas requiring re-adjustment for balance.

Strategies for Change

The discussion has provided an opportunity for gamers to suggest multiple strategies for enforcing bans. While certain players are calling for additional bans, others advocate for individualized bans where each player can select a specific deity as the target. Users such as TakeUhhRip suggest extending the number of bans per team from three to five, thereby giving every player a say in the banning process. This idea generates enthusiasm and empowers players to shape the game’s balance, instead of being solely dependent on popular or dominant choices. Essentially, it seems that players are eager to reshape their approach to competitive matches, fostering more strategic gameplay and reducing repetitive encounters.

Coping with the Current System

In the face of criticism, certain gamers have advocated for going back to less complex choices, like opting for unranked game modes instead. Gremlin95x stated, “Ranked players aim to win, so it’s natural they choose the top-tier characters.” This issue arises in competitive play because when players are constantly playing to win, they tend to select the most powerful options available. This can make matches feel monotonous and lead to annoyance for those who wish to explore or just have fun. Unranked games offer a respite, but they lack the adrenaline rush of ranked play, leaving many players feeling unsatisfied with either option due to this lack of intensity.

In summary, these conversations suggest a shared desire for a balanced gameplay experience that combines tactical depth and diverse characters. Introducing additional bans could help achieve this goal, as players are eager to reshape the current format in a positive way. It’s crucial for developers to listen to player feedback and adapt to their evolving preferences for improvements. If Smite can strike a balance between preserving competitive fairness and fostering character diversity, it might effectively address player complaints and maintain an energized community. Regularly updating the roster keeps the game interesting and ensures players stay engaged, leading to dynamic gameplay that everyone can appreciate!

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2025-04-26 14:16