Why Smite Players are Mad About Yemoja’s Overpowered Bounces

In Smite, gods have traditionally battled and planned their strategies in epic encounters. However, there’s a growing tumult within the gaming community regarding Yemoja’s latest ability. Recent findings suggest she can inflict an astounding 22,000 damage in mere 12 minutes, causing quite a stir among players. The discontent arises mainly from Yemoja’s capacity to chain damage via her bounces, making it challenging for even the most vigilant players to avoid taking excessive damage. Facing Yemoja is less like a competitive battle and more like stepping into a haunted carnival house of mirrors, where every bounce leads to potential peril. With her dominance, she’s become the main topic of conversation, and players are urgently requesting balance modifications.

Summary

  • Players are outraged over Yemoja’s overwhelming power, citing her 22k damage in 12 minutes as a primary concern.
  • Many call for nerfs, suggesting adjustments to her bounce mechanics to make gameplay fairer.
  • Players feel that Yemoja disrupts the balance of competitive play in various modes, particularly Joust and Arena.
  • While there is disagreement, the majority acknowledges her current state as “broken” or “overtuned.”

The Damage Dilemma

The core problem revolves around Yemoja’s skills, which are intended to combine effectiveness with damage output, but currently lean too heavily towards the latter. Reddit user brutal_bandit points out that players, whether using or facing Yemoja, feel like they’re losing a hopeless struggle. Players mention that the game is often lost due to snowballing strategies; once Yemoja gets an early advantage, it’s usually game over before other players can respond. Spectators watching the chaos unfold express their frustration as they feel powerless under tower protection. Health bars deplete at an alarming rate, faster than your last piece of pizza at a gaming gathering. If cornered without minions for protection, Yemoja becomes an unstoppable force that’s hard to counter. This leads us to question whether we should be focusing on a new study about rebound art or requesting a gameplay update instead?

Community Reactions and Suggestions

adjusting the bounces themselves might be key. Instead of disrupting the balance by altering the damage per bounce or stopping the same target from being hit multiple times in quick succession to rebalance its mechanics, they suggest these changes could work better. It’s an idea worth exploring: instead of blaming players who are excelling with Yemoja, let’s fine-tune her high-damage bouncy castle. In a game that emphasizes strategy and skill, making a character behave like a chaotic pinball machine seems excessive and unbalanced. The community appears to support the notion that the game can only remain enjoyable if no single character becomes overpowering, similar to an overzealous sibling monopolizing a board game.

The Mixed Mode Experience

There’s a widespread agreement among several players that Yemoja seems excessively imbalanced in certain game modes. User AlfaMr argues that she’s incredibly powerful, particularly in casual settings like Arena, but could potentially be more balanced in Conquest. In Joust, however, the situation often becomes so absurd that it feels like watching a hilarious yet tragic comedy show where everyone else is laughing at your downfall. AnhuRIO recounts an instance in Arena where one game resulted in an astonishing 110k damage inflicted by Yemoja. It’s as if you’re a tank in that arena, getting blasted so severely that the rest of your team feels like they forgot to eat breakfast before jumping into battle. What was once a fun brawl in Arena is gradually turning into a question of “Why did I even choose this god?” rather than a test of strategy.

Sentiment Towards Game Balance

The impact of Yemoja’s present situation goes beyond simple annoyance; gamers are contemplating the game’s overall development. Fragrant-Ebb compares Yemoja’s state to the chaotic periods in Smite that were characteristic during its early days. They reminisce about the classic versions, which frequently suffered from faulty mechanics and experiences that bordered on unenjoyable. This seems to create a paradoxical longing; players yearn for the old chaotic gameplay while simultaneously desiring a fair and balanced environment. Balancing characters like Yemoja isn’t just about tweaking individual values—it touches upon the essence of exploration and strategy within the gaming community. If players feel one character is too powerful, it creates a void where creativity wanes and rigid setups thrive.

The overall feeling towards Yemoja in the gaming community is noticeable and includes a blend of worry, laughter, and the familiar sighs of gamers. Gamers appreciate intricate deities that test their abilities, but when the test turns into a nightmarish game of dodgeball with damage as the only factor, it changes the experience into something exasperating. Despite discussions about possible solutions, players remain uncertain if equilibrium will be reestablished or if they’ll keep dodging balls of destruction during their games. Smite has its moments, but maintaining an enjoyable and balanced game is crucial. All we can wish for is an update that restores the fun and skill-based challenges, making divine duels feel as they should—thrilling, tactical, and most importantly, fair.

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2025-04-02 00:14