Why Last Epoch’s Multishot Struggles to Compete with Diablo 3: A Deep Dive

As a devoted fan who has spent countless hours honing my skills in both Last Epoch and Diablo 3, I can’t help but join the chorus of voices echoing through the gaming community regarding the Multishot debate. Having been an ardent lover of the ranged playstyle, I too have felt the sting of disappointment when transitioning from the smooth, agile dance of D3’s Multishot to Last Epoch’s seemingly clunky iteration.


Last Epoch has made waves in the gaming community, yet recent discussions highlight a growing dissatisfaction among players regarding specific skills, notably Multishot. In a thought-provoking post by user xDaveedx, an in-depth comparison between the Multishot mechanics in Last Epoch and Diablo 3 reveals the nuances that lead to a feeling of disappointment in the former. Players who have loved D3’s Multishot find themselves underwhelmed when transitioning to Last Epoch, citing gameplay mechanics that hinder the thrill and flow associated with this cherished skill. The conversation surrounding this topic is rich with personal experiences, technical critiques, and suggestions for enhancements that could revitalize the experience for players who favor ranged builds.

A comparison of Multishot in LE and D3 (and why it feels bad in LE)
byu/xDaveedx inLastEpoch

Summary

  • Players overwhelmingly prefer the agile playstyle and power spikes of Multishot in Diablo 3 compared to Last Epoch.
  • Users feel that Last Epoch’s implementation forces them into less desirable melee situations, detracting from the ranged combat experience.
  • The need for more impactful upgrades in Last Epoch’s skill tree is a common critique among users.

The Great Multishot Debate

Among gamers, there’s a strong connection between the use of a skill and how effectively it’s performed. For instance, Diablo 3’s Multishot skill offers a swift, nimble gameplay experience that allows players to maintain a safe distance from threats while inflicting heavy damage. As xDaveedx puts it, in D3, not only does the character’s movement remain fluid, but each shot encompasses a broad area, creating an exhilarating feeling. On the other hand, Last Epoch demands players to move and stand still specifically to fully utilize Multishot, which can feel limiting and awkward compared to its counterpart in D3. MrH3mingway succinctly expresses this sentiment when he says, “Multishot in D3 felt fantastic… Tried it in LE and it felt disappointing.

Power Spikes: The Highs and Lows

In any role-playing action game, power surges are crucial; they provide players with a boost of dopamine when they realize their progress matches the difficulties they encounter. In debates, it’s been noted that Last Epoch doesn’t seem to deliver the same impactful surges as Diablo 3, particularly in terms of the Multishot six-piece set bonus. User xDaveedx highlights a feeling of stagnation following the acquisition of key items and decisions in Last Epoch, which he likens to reaching an exciting peak but then finding the rest of the journey is flat. The focus on crucial nodes like Drelkor’s Compass and additional arrows creates a ceiling that many find is reached too soon, leading to feelings of being underpowered as they progress through the game.

Skill Design and Its Impact on Gameplay

A common complaint among players about the game Last Epoch is the design of skills like Multishot. The way the game works encourages players to use other abilities in order to fully unlock Multishot’s potential, which can cause frustration. Akhevan comments, “It’s a flaw in LE design. Why are skills stronger when they’re triggered by other skills automatically?” This sentiment is shared among many users, with alchemist87 providing a straightforward comparison, saying “Nothing compares to the demonhunter class in Diablo 3.

The Need for Enhancement

The collective opinions of players shine a light on the immediate need for improvement to the Multishot skill. Suggestions in the thread propose a few new approaches that could refresh this experience. For instance, a call for a classic version of Multishot that allows for a more traditional ranger playstyle with agility, rather than necessitating close-range positioning to deliver damage. Commenter MiawHansen shares their frustration, emphasizing how the shotgun node rendered the play style vulnerable, stating, “Honestly didn’t feel much Like a ranged ability when I had to stand face to face with any boss/mobs to be able to kill them.” This sentiment echoes the wish for a more versatile and engaging playstyle that rewards the player’s distance and skill.

In the course of these conversations, it becomes evident that although Last Epoch has built a dedicated fanbase, its skill system, particularly Multishot, still offers potential for improvement. Players aren’t merely asking for a boost in numbers; they yearn for a fundamental overhaul of how skills operate to better match their expectations and preferences for gameplay. By actively interacting with the community and refining their suggestions, developers can inject fresh energy into Last Epoch’s combat mechanics, ultimately striking a balance between the exciting potential of ranged combat that players eagerly anticipate.

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2024-11-06 21:43