Why Destiny 2’s Trials of Osiris Needs Better Rewards to Keep Players Engaged

As a gamer with over two decades of experience under my belt, I can attest to the rollercoaster ride that is Destiny 2 and its Trials of Osiris mode. While I used to pride myself on my PvP skills, I find myself increasingly disheartened by the perceived lack of adequate rewards for the investment required in this competitive mode.


In the gaming world, Destiny 2 remains a popular choice, but its competitive Trials of Osiris feature has been causing growing dissatisfaction among players due to what seems like insufficient rewards. A lively debate on Reddit, started by user “InfluentialBear”, delves into this ongoing issue, with gamers venting their frustration over the balance between investment and reward in Trials. Although some users acknowledge enhancements in the loot system, others maintain that the mode continues to be lacking in appealing rewards for casual players, resulting in a decrease in player numbers and top-tier players taking over the scene.

Trials isn’t rewarding enough for what it asks of the players
byu/InfluentialBear inDestinyTheGame

Summary

  • Discontent stems from the lack of proportional rewards, especially for newcomers and casual players.
  • Some players feel that despite recent improvements, the engagement factor has not matched player difficulty.
  • Critics point to balancing issues in PvP, causing an unsustainable divide between skilled and casual players.
  • Call for Bungie to rework reward structures to meet the diverse player abilities within Trials.

The Great Divide: Casual vs. Competitive Players

The discussion about Trials of Osiris has shown a clear rift in player opinions between frequent users and those who play casually. Those who regularly participate often express deep dissatisfaction due to consistently losing matches without receiving fair compensation. User “djspinmonkey” succinctly summed up this feeling: “If a player enters Trials and gets beaten match after match, they’ll simply stop playing.” This situation isn’t rare, causing many players to argue that rewards should be given at all performance levels. The idea that Bungie needs to cater to a wider range of players is shared by “East-Marsupial-170,” who points out that the current system leaves behind those unable to achieve perfect wins in Trials. As enjoyment decreases, so does player involvement, leading some to claim that Trials is on a decline despite its high-risk appeal.

Loot: Worth Its Weight in Wins?

Some gamers contend that the prizes in Trials, although seemingly generous, don’t live up to expectations in real-world play, particularly for ordinary players like John or Jane Doe. User “East-Marsupial-170” remarked, “For average and below average players who don’t have a good chance of going flawless, the rewards aren’t sufficient to make the effort worthwhile in Trials.” This perspective reflects the view that experienced players tend to accumulate desirable items while novice players struggle against a system that doesn’t seem to favor them. On the other hand, users like “MuuToo” argue that they appreciate the more equitable rewards they now receive compared to the past when losing all matches guaranteed no reward at all. This combination of praise and criticism paints a complex image where players are both applauding and complaining about the changes in the reward system when compared to what is required to earn them.

Call for Change: Balancing Skill and Rewards

In this conversation, one recurring topic is Bungie’s suggestion to reassess the reward system in Trials, as several gamers like “CuruSohwlvig” have expressed concerns about the mode losing appeal due to repeated loss streaks and limited objectives when joining Trials. This apprehension increases because Bungie seems hesitant to make adjustments that might unintentionally promote system manipulation. A proposed remedy is to revise the drop rate of non-adept weapons, ensuring there’s something enticing for all players regardless of skill level or performance. These complaints highlight a larger problem: finding a balance between boosting mid-tier player engagement and allowing skilled players to excel without subjecting everyone to an excessively tough battlefield.

The Meta’s Impact: Why Play When It’s Not Fun?

The gameplay meta is also a hot topic, with various commenters identifying it as another core issue impacting Trials’ appeal. Users, such as “Menirz,” expressed that the modal rewards currently don’t justify the level of effort required to engage, especially within the context of the game’s meta favoring long-range engagements and ability uptime. This feedback reinforces previous discussions that balancing issues within PvP contribute to players feeling either hopeless or detached from their experience. As they state, during high-reward weekends like double-rep events, even average players can feel disenfranchised if rewarded poorly, leading to a pervasive sentiment that adjustments are needed to revitalize the competitive atmosphere while ensuring game mode remains approachable for everyone.

Players are craving a system that caters to different skill sets and gives recognizable rewards for hard work, irrespective of the results of their battles. Bungie’s mission is to strike a balanced solution that can breathe new life into Trials of Osiris, transforming it into an appealing battleground for both seasoned players and casual enthusiasts who wish to hone their skills and have fun within Destiny 2’s engaging world.

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2024-11-05 03:28