As a seasoned player of Enshrouded, I find myself deeply invested in this ongoing debate about daggers. Having spent countless hours honing my stealth skills and perfecting my assassin techniques, it’s disheartening to see the potential of daggers go largely untapped.
Enshrouded has sparked an interesting debate among players about the effectiveness of daggers in combat. A recent post titled ‘Why daggers have to suck?’ raised eyebrows and ignited a discussion that revolves around the balance of the assassin class. The original poster, Own-Standard-4724, questions the design choices behind the assassin tree, which appears overly focused on ranged attacks and lacks viability, especially for stealth-based builds. Users chimed in with varying opinions, offering insights on their experiences, frustrations, and some surprisingly fun strategies they’ve tried out with daggers.
Why daggers have to suck?
byu/Own-Standard-4724 inEnshrouded
Summary
- Players generally feel that daggers are underwhelming compared to other weapon types, especially in stealth playstyles.
- Some believe daggers serve better as a complementary weapon for ranged builds rather than as standalone tools.
- There is call for more diverse skill trees and mechanics to make daggers more viable.
- Many players appreciate daggers after they’ve invested time in understanding their mechanics.
The Assassin Tree Conundrum
The initial post revealed widespread irritation among gamers regarding the assassin tree’s focus on ranger-oriented traits over genuine stealth capabilities. Users like Own-Standard-4724 have expressed dissatisfaction with the stealth mechanics, claiming they don’t provide a satisfying reward as they frequently lead to alerting enemies rather than silently taking them out. Many players seem to believe that the game fails to support stealth play effectively, resulting in daggers being inherently weak due to their design. PogTuber, for instance, summarized this feeling by stating, ‘Sneak attacks are simply worthless.’ This viewpoint echoed with others, revealing a substantial gap between what players anticipate and what they experience when attempting to utilize the stealthy prowess of an assassin.
Ranged Affinity and Gameplay Dynamics
Some users have brought up that while daggers may appear less powerful on their own, they are crucial for a versatile gameplay approach, particularly when combined with a bow. Squirrel09 suggested that since daggers were added later in the game, they might not yet possess the same level of skill depth as other weapons. In simpler terms, he implied that daggers’ abilities might still be developing compared to those of other weapons. Keith2600 shares a similar viewpoint, highlighting his successful combination of dagger and bow, which leverages their speed and dual functionalities. He also pointed out a difficulty in maximizing the potential of daggers when using a more diverse strategy, such as one that focuses on both magic and melee, due to the crit helmet’s benefits favoring these types of builds. This viewpoint brings up the intricacy of character builds, which require their own balancing and adjustments.
The Call for Improvements
The recurring call for a stronger stealth feature is a shared demand among players, suggesting they believe the dagger system could be more enjoyable if it included additional features. User ZweiNox proposed introducing a stealth skill tree, enabling true invisibility when crouching, which could potentially revive interest in the dagger class and encourage players to experiment with melee and stealth again. Player ArkansawGamerSpaz bluntly expressed that daggers are lackluster because stealth is poorly executed, a sentiment that aligns with the game’s development relying on player feedback to refine its core mechanics and enhance overall fun.
Finding Joy in Daggers
Although some find the frustrations challenging, numerous gamers discover pleasure in mastering the intricate techniques of dagger combat. For instance, R1ckMick shared his personal victory story, conquering Kindle Waste Hollowed Halls at level 25 with a dagger. His build showcases how skillfully combining abilities and traits can make daggers exceptionally effective in specific scenarios. Another dedicated player, Sea-Nail5649, initially disliked the daggers but switched to a ranger build and now appreciates them more. This demonstration underscores that even those with initial skepticism about daggers can change their perspective based on the playstyle they choose.
In the game Enshrouded, the diverse views about daggers among players create a lively debate with both excitement and concerns within the gaming community. As more players delve into the game and discuss their journeys, the discussion remains dynamic. Some are eager to develop new tactics and suggest potential improvements through ongoing dialogue and experimentation with character builds, even though there are recurring criticisms. The future of daggers in Enshrouded could see further refinement as developers address these concerns and players continue to test out the combat systems.
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2024-11-17 07:28