We had the chance to play a bunch of SEGA and ATLUS games on Switch 2, and it’s about what you’d expect

Is it hard to believe that we’re just two weeks away from the release of the Nintendo Switch 2? It seems almost unreal, but I guess I can accept it, given my apprehension about the system’s launch, which happens to be around the same time as Summer Game Fest next month. Fortunately, some of that anxiety has been alleviated due to SEGA extending an invitation to RPG Site for a sneak peek at several games scheduled for release on the console at launch. In the span of a few hours, we got to sample Yakuza 0 Director’s Cut, Raidou Remastered: The Mystery of the Soulless Army, and Puyo Puyo Tetris 2S.

To keep things concise, I’ll discuss the games we played in the order we experienced them. First on the list was Yakuza 0 Director’s Cut, which stood out as the most remarkable conversion, considering our play conditions – the Switch system was docked and we used a Switch Pro Controller. A couple of points to consider: During our gameplay, we only tested the main controls with the Pro Controller, not the grip buttons. These are managed by the system software itself, and during our session, Nintendo of America employees were supervising all press playing the pre-release versions of the games presented.

In summary, it appears that Yakuza 0 has a strong transition to the current platform, although I can’t confirm if it’s native 4K at 60FPS. However, it seems very close and performs well. In comparison to other games we’ve played, the higher internal resolution is noticeable. The new English dub is a nice addition, though I won’t be using it personally. Red Light Raid, with its multitude of enemies on-screen simultaneously, demonstrates the hardware’s capabilities quite impressively. Though I’m not certain if I’ll replay Yakuza 0 with this release, for those new to the series, this version offers an excellent starting point.

Coming up next is Raidou Remastered. Yesterday, we published several previews of the game, so it would be beneficial for you to read Cullen and Mikhail’s articles about the game first. On Switch 2, it might be premature to pass judgment just yet. Although the game runs at 60 FPS on the system, in docked mode it appears to target 1080p resolution – a significant difference from the much higher quality visuals of Yakuza 0. However, this doesn’t necessarily mean the port is lacking; if the game maintains the same level of fidelity and performance in handheld mode, it could make for an optimal gaming experience. We’ll need to wait and see how things compare in the long run. At least, the performance was smooth, and while the resolution was lower than expected when docked, it still holds up quite well. I only had about half an hour to play the game, so let’s move on to the next game I had a chance to try out.

Although it doesn’t primarily showcase its graphics, Puyo Puyo Tetris 2S serves as a remarkable demonstration of some other capabilities of the upcoming Nintendo Switch 2. You might wonder about the performance of the new Pro Controller’s D-pad, but unfortunately, I can’t provide insights on that. Regarding Puyo Puyo, it was recommended to play with a single Joy-Con. This experience highlighted several aspects: firstly, we had a brief taste of mouse mode, which could potentially be intriguing for Puyo Puyo. More importantly, the larger Joy-Cons are noticeably more comfortable to use independently. The new shoulder buttons also feel functional and user-friendly, which is a significant advantage.

In this latest version for 2S, there’s an exciting new feature that could be exclusive to this release: two teams can compete against each other in a fast-paced 2v2 game mode on the same board. Friends, this is an utter chaos, and I mean that in the best way possible! Friendly fire is activated; players may accidentally collide while trying to place their pieces. The challenge of creating chains in Puyo Puyo between two players on a shared board results in a joyous, delightful mess. I hope this mode becomes available on other platforms, but even if it doesn’t, I’m thrilled that it’s not disappointing and is definitely something I would play outside of the preview.

Currently, we don’t have the opportunity to explore SEGA’s other titles like Sonic X Shadow Generations, but once the Switch 2 becomes available for a comprehensive hands-on experience next month, our anticipation is high and we’ll be sharing our thoughts on it and other Switch 2 games very soon.

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2025-05-21 16:26