Vice President Kamala Harris Makes Cameo In Control Video Game

As a longtime gamer with over two decades of experience under my belt, I find myself intrigued and slightly amused by the recent discovery of Vice President Kamala Harris‘s likeness in the video game Control. Having seen my fair share of in-game Easter eggs and hidden references, this revelation adds a new layer to my gaming appreciation.


As someone who has spent hours immersed in the gaming world and keeps up with current political news, I was taken aback when I came across the intriguing report that Vice President Kamala Harris made a surprising appearance in Control, the popular 2019 video game created by Remedy Entertainment. The fact that this revelation piqued the curiosity of both gaming enthusiasts and political observers alike is a testament to the unique intersection of these two seemingly disparate worlds.

In the enigmatic Oldest House in New York City, which is renowned for its elusive architecture and supernatural occurrences, control is established. This significant location is marked by structures that perpetually shift and an air of mystery surrounding otherworldly events. Amidst this intriguing scenery, gamers stumble upon a whiteboard adorned with posters of individuals reported missing. Among these, one stands out: it showcases the visage of Jane Farland, who shares an uncanny resemblance to Harris.

Vice President Kamala Harris Reportedly Spotted In Control Video Game

In 2019, soon after the game’s launch, a player was the first one to spot an intriguing resemblance. This revelation came before Joe Biden announced Kamala Harris as his vice presidential pick for the 2020 election. This early observation sparked lively debates and theories among gamers as more players began noticing the similarity.

Stephen Totilo, a well-known gaming journalist, employed an intriguing method by running a facial recognition program on Jane Farland’s image. The results indicated a strong resemblance to Harris’s Senate portrait from 2017, where she is shown formally against the backdrop of both the American and California flags. However, in the game, Remedy Entertainment subtly adjusted the portrait. They altered the background and tweaked Harris’s expression slightly to create a character that closely resembles but belongs uniquely to the game’s world.

As a gamer, I’ve come across an interesting discovery while exploring the Control universe. It seems that Kamala Harris, who I know from the real world, takes on a completely different persona in this game.

Despite repeated requests for clarification, Remedy Entertainment has remained silent on whether or not they used Harris’s likeness in Control. This ambiguity has fueled much discussion among fans and onlookers. A popular belief is that the developers may have taken his image from the public domain, which often includes government-released photographs.

Remedy’s Use of Political Figures’ Likenesses Blurs Lines Between Fiction And Reality

As someone who has spent countless hours immersed in the intricacies of video games, I’ve come across some fascinating discoveries that leave me in awe of the creativity and attention to detail in this industry. Recently, while exploring Remedy Entertainment’s latest game, I stumbled upon an intriguing pattern that piqued my curiosity.

Game developers have integrated lifelike representations of the real world into the Remedy Connected Universe, including Control and the Alan Wake series. This expansive universe is praised for its complex storylines and interwoven narratives that add depth to the gaming adventure.

Yet, Control clarifies in its acknowledgments that the portrayed characters and incidents are fictitious. Any similarity between these fictional elements and real individuals, whether alive or deceased, is purely coincidental and unsought. This common disclaimer emphasizes that the presence of a character reminiscent of Harris should not be construed as a political commentary or an accurate portrayal of Harris herself.

Discussing the inclusion of realistic representations of real people in video games is a complex issue with various aspects, such as privacy concerns, public domain rights, and creators’ artistic freedom. For instance, in the game Control, the presence of characters resembling well-known figures like Harris sparks curiosity and invites players to ponder the blurred lines between factual reality and the imagined universes within video games.

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2024-07-27 23:02