The long-awaited Valorant update 11.00 has arrived, brimming with adjustments to various Agents – let’s dive into the details of the changes in this latest release!
This summer signifies the five-year mark for Valorant, and Riot Games are commemorating this significant occasion quite grandly.
In the game, some fresh capsules have been introduced, introducing a new map called Corrode, hinting at an upcoming shift to Unreal Engine 5, and guaranteeing the arrival of replay features soon, which is not far off.
11:00 Update Continues Major Overhauls, Emphasizing Buffs and Nerfs, Alongside Enhanced Pick-up Animation for Spikes to Improve Visibility Among Players, and Introduction of a New Rank called Ascendant III.
Agent buffs and nerfs in update 11.00
Indeed, these updates primarily involve adjustments to the strengths and weaknesses of various agents, with significant modifications being made to Wayla, Reyna, Neon, and Phoenix.
In this case, Waylay is currently undergoing adjustments to its abilities – Refract, Lightspeed, and Saturate. The minimum and maximum duration for Refract has been reduced, the time it takes to un-equip Lightspeed has been shortened to 0.8 seconds, and Saturate now provides coverage over a distance of 12 meters instead of 10.
These characters – Breach, Brimstone, Clove, Cypher, Killjoy, Omen, and Sova – will receive modifications to enhance the consistency and clarity of certain skills in their arsenal.
Corrode joins the map pool
To clarify, with this update we welcome Corrode onto the map roster, which brings about modifications in that area.
In the upcoming changes, the newly introduced map will step in alongside Bind to replace Pearl and Split in both competitive and deathmatch game modes. For a period of five days, Corrosion will have its own exclusive queue. Additionally, it will be incorporated into Premier, Unrated, Swiftplay, Spike Rush, and Escalation playlists.

You can find the full patch notes for 11.00 below.
Valorant update 11.00 patch notes
ALL PLATFORMS
GENERAL UPDATES
- Suppression visual effects have been updated to be more visible on opponents to improve clarity of the debuff
- We’ve added new UI/UX animations around picking up the spike to hopefully make it more obvious when players have picked it up.
AGENT UPDATES
- Waylay
- Waylay has shown a steep mastery curve since her release, where her win rate significantly improves the more games you play. That said, she is still slightly weak at all skill levels. These buffs aim to sharpen her ability to take fights right after exiting Lightspeed and make her Refract loop easier to play around, as well as improve Waylay’s flow and gameplay feel. Saturate does not land at a comparable rate to other abilities, so we’re increasing its power to justify its 300 credit cost.
- Refract
- Refract is faster and smoother, reducing total travel time
- Minimum time in refract decreased 0.5s >>> 0.35s
- Maximum time in refract decreased 3s >>> 2s
- Unequip time decreased 1.0s >>> 0.8s
- Refract delay after reactivation decreased 0.1s >>> 0.05s
- Refract is faster and smoother, reducing total travel time
- Lightspeed
- Unequip delay decreased 0.8s >>> 0.6s
- Saturate
- Windup before explosion decreased 0.75s >>> 0.6s
- Size increased 10m total size >>> 12m total size
Moving forward, let’s make some minor adjustments in the skills of certain Agents to provide more chances for strategic play and dramatic turns of events, such as swiftly switching flash positions.
- Reyna
- Leer is tankier than many of our other comparable shootable objects, and can feel especially so when it’s unclear if you are successfully shooting Leer after it has formed.
- Leer
- HP decreased 100 >> 80
- Audio and visual hit confirm feedback has been added to shots that land on Leer.
We’re making modifications to Neon’s Relay Bolt and Phoenix’s Curveball to allow for more opposing strategies. These skills were designed to give a significant edge in combat, but their swift activation often left opponents with little reaction time. The adjustments are intended to enhance the potential for immediate counterplay without eliminating the importance of predicting and positioning against them.
- Neon
- Relay Bolt Windup increased 0.8s >>> 1.0s
- Phoenix
- Curveball Windup increased 0.5s >>> 0.6s
CLARITY AND CONSISTENCY UPDATES
The following modifications are part of our continuous endeavor to enhance gameplay uniformity and clarify combat interactions, much like our improvements to Neon’s Overdrive visual effects and Deadlock’s Barrier Mesh health conditions.
This new phrasing aims to make the sentence easier to read while maintaining its original meaning.
- Breach
- Aftershock
- Visual effects around the windup and explosions resolve slightly more quickly and block less gameplay space
- Aftershock
- Sova
- Recon Bolt
- Increased volume of Recon Bolt’s projectile loop and improved how the arrow’s sound travels through the air to make it easier to track
- Audio priority and attenuation adjusted so that you can more reliably hear the arrow when multiple audio cues are present
- Audio tech updated to make it easier understand the trajectory of the arrow, point of impact, and reveal radius
- Owl Drone
- Enemies now hear a light warning audio loop when they are spotted by Sova’s drone
- Audio hit confirm feedback has been added when shooting the drone successfully
- Recon Bolt
- Clove
- Pick-Me-Up
- Pick-Me-Up visuals updated to show when Clove’s speed boost is active
- Pick-Me-Up
- Killjoy
- Lockdown
- Lockdown’s detain pulse delay: 0.5s >>> 0.15s
- Lockdown’s visual effects have been updated to match this new behavior
- Lockdown’s detain pulse delay: 0.5s >>> 0.15s
- Lockdown
- Cypher
- Spycam
- Spycam’s dart visuals have been updated so that is easier to understand the dart’s directionality
- Spycam
- Omen
- Given no other dome smoke controllers reveal their own location on smoking, we’ve removed this opponent counterplay specific to Omen.
- Dark Cover no longer plays audio in third person within 12.5 meters for opponents. This audio will still play for Allies.
- Brimstone
- Sky Smoke will now play cast audio within 12.5 meters for allies
MAP UPDATES
- NEW MAP: CORRODE
- A 5v5 spike mode map featuring layered defenses and strategic depth across its medieval fortress setting. Navigate through contrasting castle fortifications and village structures, battling across multi-level positions in this salt-crystallized stronghold shaped by radianite storms.
- Corrode features three lanes and two sites.
- MAP POOL UPDATES
- BIND and CORRODE are IN the COMPETITIVE and DEATHMATCH queues.
- PEARL and SPLIT are OUT of the COMPETITIVE and DEATHMATCH queues.
- CORRODE is now also available to play in Premier, Unrated, Swiftplay, Spike Rush, and Escalation.
MODES UPDATES
- CORRODE QUEUE
- Corrode Only queue will be available for 5 days.
- Corrode Only games will use the Swiftplay mode format.
- ESCALATION
- Escalation will be temporarily disabled during the 5-day Corrode-only queue period.
- Icebox has been reenabled in Deathmatch and Escalation game modes after addressing spawn-related issues that emerged in patch 10.09.
COMPETITIVE UPDATES
- Ranked Gun Buddy has arrived!
- Act IV starts today so you’ll be receiving your ranked buddy this patch. Remember that it’s based on the highest rank you achieved throughout the first three acts of Season 2025.
- Corrode Launch Event
- Corrode will be available to play in Competitive queue on the first day of the patch!
- RR losses on Corrode will be 50% reduced for the first two weeks, but don’t worry, you will still receive 100% of the RR for any wins on Corrode
- We’ve made some adjustments to rank resets. Hop back into Competitive and see where you land!
- Players may see less of a drop in rank after completing placements for this midseason reset.
- The maximum rank you can place is now Ascendant 3.
BUG FIXES
- General
- Fixed a bug with all Vulnerables/Fragiles where the visual effects could linger on a target longer than the gameplay debuff duration
- Fixed a bug where destructible deployables like Tejo’s Stealth Drone and Fade’s Prowlers could keep teleporter doors open on Bind
- Agents
- KAY/O
- Fixed an issue where KAYO’s ultimate sometimes did not apply the suppression visuals to opponents
- Raze
- Fixed an issue where Raze’s Paint Shells VFX would persist across rounds
- Omen
- Fixed an issue where targeting views could be inconsistently applied during Dark Cover if Shadowstep was spammed during Dark Cover’s ability equip flow.
- Skye
- Fixed inconsistent spacing in ability tooltips
- Cypher
- Fixed inconsistent spacing in ability tooltips
- Breach
- Fixed an issue where Breach’s Fault Line could rarely fail to apply its debuff to targets around varying elevations on specific charge levels
- Astra
- Fixed an issue where disconnecting and reconnecting within Astral World could result in Astral World’s visuals persisting for the round despite the player not being in Astral World.
- KAY/O
PC ONLY
PREMIER UPDATES
Welcome to Stage V25A4! Participate in Premier to earn new team recognition!
- As soon as you join a team, your social hover card now shows your Premier team name, what division you’re in, and your team’s current Premier Score.
- Play two Weekly matches (or one Playoff match) with your team to earn your Team Tag and basic Plating.
- Team Tags show up all throughout the client – in the social panel, in lobby, in game (like the killfeed), and on the Competitive Leaderboards!
- Plating shows up on your player card in the social panel, in lobby, and in game.
- Qualify for playoffs to evolve your Plating, and win playoffs to unlock the Champion’s Aura – a new player card effect that sticks with you for the entire Act after your playoff win!
- You can check out everything that’s available in the new Awards tab of the Premier hub.
PLAYER BEHAVIOR UPDATES
- You can now report inappropriate Premier team names from Standings and Match History in the Premier Hub and also from the end of game screens.
- If your team name is found inappropriate, you may be forced to rename.
- Repeatedly choosing offensive names will result in Premier restrictions.
CONSOLE ONLY
ESPORTS FEATURES
- The Esports Hub is coming to Console!
- Check out the VCT overview page that provides a concise snapshot of where we are on the year long VCT journey, dive into the brackets for the International League Stage 2 which starts on July 12, and get familiar with our VCT teams and players!
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2025-06-24 16:20