As a lifelong Tekken enthusiast who’s witnessed countless matches from the very beginning, I can’t help but feel a surge of nostalgia when discussing Ogre. This big green behemoth with an even bigger moveset has been a staple in my gaming life since the good ol’ days of Tekken 3.
In the world of Tekken, iconic characters abound, and Ogre is no exception to this rule. A Reddit post ignited a captivating debate among fans who were eager to analyze Ogre’s moveset. One user, “DevThaGodfatha,” voiced their desire for Ogre’s comeback in Tekken 8, sparking a discussion about the character’s gameplay strengths and weaknesses. This discussion didn’t just speculate on how Ogre might fit into a contemporary Tekken game; it also advocated for a broader range of character designs by suggesting more skin tone options. The community’s enthusiasm for their fighting game lore was evident in the mix of positive, critical, and humorous responses that followed.
Describe Ogre’s Moveset?
byu/DevThaGodfatha inTekken
Summary
- DevThaGodfatha requests insights on Ogre’s moveset, strengths, and weaknesses.
- Fans share their opinions, highlighting an amalgamation of moves from various characters.
- There’s a strong desire for more unique moves if Ogre returns in Tekken 8.
- The conversation reflects deep community engagement and nostalgia for older Tekken games.
The Debate on Ogre’s Moveset
The discussion about Ogre’s moveset has reignited the love for this quirky character. As one user noted, “Dude got out to eat at Tekken and had everything on the menu,” encapsulating the essence of Ogre’s playstyle. Many fans commented on how Ogre’s gameplay mechanics draw from an array of different character abilities. Another user, “Designer_Valuable_18,” smartly pointed that Ogre essentially takes moves from the entire Tekken roster, which raises questions about originality. While this eclectic mix offers versatility, some argue that it detracts from Ogre’s identity as a stand-alone character, leading to opinions like, “Copycat supreme, whole move set is an amalgamation of individual moves taken off other characters.” This debate highlights an ongoing tension in the Tekken community regarding the value of unique character designs versus utilizing the diverse skills available in the character pool.
Strengths and World of Ogre
Discussing Ogre’s abilities, many players have praised his high rank in older versions of the game, such as Tekken 3. “Dillbob2112” shared his experience dominating with Ogre in earlier editions, noting that he was frequently considered a top-tier character due to his robust features like an untechable throw, which enabled players to deal significant damage. His ability to use moves from multiple characters gives skilled players a diverse array of tactics, making him a tough adversary. One user succinctly expressed the general sentiment about this strength by saying, “Shrek-like,” implying that although he might seem strange, there’s no denying his power. This mix of admiration and annoyance within the community demonstrates the intricate history of Ogre in the Tekken series.
Weaknesses and Community Sentiments
As a dedicated fan of this gaming series, I can’t help but notice the mixed feelings about Ogre among the community. Although his initial strengths are captivating, it’s no secret that as the games have progressed, his power seems to have diminished, especially in Tag Tournament 2 where he was labeled lower-tier. Long-time fans like me express their discontent, saying things like, “He’s much weaker in this game than in the past, hovering around low mid tier-ish.” It’s clear they yearn for Ogre to return to his roots as a versatile character who can influence match outcomes significantly. Many of us suggest that instead of relying on abilities borrowed from others, they should focus on making his moves unique and distinctive to him. One commenter put it perfectly when they said, “If they bring him back, I’d want him to have his own unique moves and arsenal.” This desire for independence in character design seems to be a growing trend as the game continues to evolve.
Fresh Perspectives and Nostalgia
It’s intriguing to note that the Reddit conversation featured unique viewpoints about Ogre from players who might not be deeply acquainted with his past. A user pointed out resemblances between Ogre and Seth from Street Fighter, stating “I noticed he used King’s u1+2, Lee’s d, db4, and some other moves from the roster.” This fresh angle often stirs up nostalgia for long-time players who remember Ogre in his prime. Yet, there’s a mix of anticipation and apprehension among the community about how Bandai Namco may manage his potential comeback in Tekken 8. Many enthusiasts are cautiously hopeful, desiring a return that honors Ogre’s legacy while also revitalizing his character.
The multi-layered discussion around Ogre’s moveset captures both the essence of the Tekken community and its varied perspectives. Fans, both old and new, engage in playful debates about strengths, weaknesses, and character design. Such lively discussions remind us that even within a competitive fighting game, there’s room to celebrate the whimsical nature of character design and the dizzying array of moves that make them unique. Whether Ogre returns as the legendary hybrid character or evolves in unforeseen ways, the anticipation remains high, proving that the legacy of characters like Ogre continues to captivate and inspire players across generations.
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2024-12-10 14:13