The upcoming marathon, referred to as Bungie’s newest extraction shooter, has been generating a lot of excitement even though its release is scheduled for September. However, due to the Alpha version, we now possess comprehensive information about the characters, or Runners, that players will be able to choose from once it’s officially launched.
Despite some disagreement within the growing community about the concept of Marathons as a paid game and the absence of proximity chat, it’s clear that Bungie’s new adventure is generating a significant buzz.
In this game, groups of three players unite to defeat opponents, gather treasures, and avoid losing battles; otherwise, the collected loot vanishes. Success primarily relies on talent, but also on a deep comprehension of your Runner character. Here’s what you should familiarize yourself with.
All Runners in Marathon
At present, you can choose from four distinct Runner classes in Marathon. However, that number will increase when the game launches in September.
Blackbird
- Kit Type: Scout
The blackbird excels in its role as a reconnaissance specialist, pinpointing both foes and teammates’ positions while engaging them from a secure vantage point.
- Prime Ability: Echo Pulse
- Activate your shell’s advanced detection systems, releasing a series of sonar pulses that reveal the location of nearby hostiles.
- Tactical Ability: Tracker Drone
- Deploy a mechanized microbot that tracks down nearby hostiles and explores, overheating any targets caught in the blast.
- Trait 1: Interrogation
- When pinged by a hostile Runner, you automatically receive a warning in your shell’s HUD. Performing a finisher on a Runner pings their crew.
- Trait 2: Stalker Protocol
- After breaking a combatant’s shields they leave behind a lingering holographic trail for a short time.
Locus
- Kit type: Destroyer
As a gamer, I find that Locus is my go-to tough combatant, perfect for players who thrive in high-intensity firefights and aren’t afraid to experiment with their gear setups. With a powerful offense but a slightly weaker defense, it’s clear that this character excels when on the offensive, making aggression the key strategy here.
- Prime Ability: Search and Destroy
- Activate your shoulder-mounted missile launchers to deal sustained damage to targets, launching homing missiles, immobilizing, and dealing damage on impact.
- Tactical Ability: Riot Barricade
- Activate an energy barricade that blocks incoming damage, draining tactical ability energy over time. Taking damage drains additional energy.
- Trait 1: Thruster
- Activate while airborne to fire boosters that thrust you in the direction you are moving.
- Trait 2: Tactical Sprint
- Double-press sprint to move faster at the cost of generating additional heat.
Void
- Kit type: Stealth
Thriving in obscurity, these elusive figures excel when they remain undetected. Equipped with active camouflage, smoke grenades, and strategic placement, they skillfully outmaneuver their opponents, delivering defeat while remaining unseen by the enemy.
- Prime Ability: Smoke Screen
- Throw a smoke disc that emits a line of smoke fields in front of you, disrupting the optics of those who step inside.
- Tactical Ability: Active Camo
- Activate your shell’s camouflage systems, pulling a shroud of invisibility over yourself. Performing offensive actions, taking damage, and using abilities or consumables briefly disrupts your invisibility.
- Trait 1: Shadow Dive
- Activate while airborne to slam a smoke disc into the ground, deploying a smoke field.
- Trait 2: Shroud
- Your shell automatically activates camouflage systems when entering any smoke field, making you invisible. Invisibility persists for a short time after leaving the smoke field.
Glitch
- Kit type: Disruptor
The essence of Glitch revolves around swiftness and nimbleness, asserting control through strategic placement and disrupting opponents’ familiar playstyles.
- Prime Ability: Amplify
- Overcharge your movement systems, reducing the heat buildup of movement abilities. Increases movement speed and weapon dexterity.
- Tactical Ability: Disruptor
- Transform your arm into a cannon and fire a high-powered energy projectile that deals damage and pushes targets away. Hold down to overcharge the arm cannon, greatly increasing the size and damage of the blast.
- Trait 1: Microjets
- Activate in the air to perform another jump at the cost of generating additional heat.
- Trait 2: Power Slide
- Grants a supercharged slide that generates additional heat.
How do Runners work?
In various games, runners can be considered as the embodiment of heroic figures or character classes in a marathon setting. When beginning the game, you’ll select one of the offered runners as your main character, acquiring their unique skills and play style.
In essence, each character comes with its unique set of optimal equipment configurations, preferred playstyles, and distinct skills that require proficiency.
How many Runners will there be?
According to Bungie’s announcement, when the game launches in September, a total of six distinct Runner or class options will be available for you to select.
Initially, there will only be four classes during the Alpha phase. However, soon after, two additional classes will be included. At this point, it’s unclear if any new classes will be introduced post-release, since no release roadmap has been disclosed.
If there are any changes, we’ll be sure to update this article, so check back soon.
For now, don’t forget to sign up for the early access Alpha test of Marathon’s game. You can do this to get a head start on playing it.
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2025-04-14 18:49