In The First Berserker: Khazan, leveling up is a key factor that boosts my power. But there’s a point beyond which my strength can’t escalate further. That’s when the concept of soft caps steps in.
Soft caps are a common feature across most Soulslike games, functioning similarly no matter the game title. In The First Berserker: Khazan, these caps work just the same, and if you’re looking to fine-tune your builds, understanding soft caps is a great starting point.
What are Soft Caps?
For beginners of Soulslike games, soft caps signify the level where improvements in stats become less significant. Once you have increased a stat beyond its soft cap, adding more points to it results in smaller benefits because the advantages gained from raising it any further will be minimal compared to what was previously obtained.
Adding extra points to a statistic that has already hit its soft limit is generally not detrimental, although the decision can depend on specific circumstances. However, it’s usually more advantageous to focus on increasing a different stat instead. You’ll still receive benefits from the initial action, but the best strategy often lies in diversifying your improvements.
What are the Soft Caps in First Berserker Khazan?
Soft caps in “The First Berserker: Khazan” might seem somewhat scattered at present, so let’s clarify their role by initially grasping the statistical mechanics within the game first.
As an enthusiastic gamer, I can share that this intriguing game boasts five primary attributes, namely Vitality, Endurance, Strength, Willpower, and Proficiency. Each of these attributes influences several aspects of Khazan’s character, such as health, stamina, damage output, and so forth. To illustrate, enhancing the Vitality attribute doesn’t just bolster your health, but also increases your damage capacity, carrying weight, and even elemental resistances.
1. Endurance: Health (at 15) and Stamina (at 30)
2. Strength: Offensive power (at 25) and Defense (at 40)
3. Agility: Movement speed (at 20) and Evasion (at 35)
4. Intelligence: Mana pool (at 18) and Skill points (at 30)
- Vitality’s first soft cap is at 30 Vitality, where per-point health and resistance gains decrease by 10 and 1 respectively. There’s another soft cap at 60 Vitality, where per-point gains decrease by the same amount again. Weight increases by ~0.25% per point until 32 points, where gains drop to ~0.2% (rough estimates).
- Endurance’s first soft cap is at 15 Endurance, where per-point health gains decrease from 10 to 7. Upon reaching 30 Endurance, stamina gains will drop from 15 to 13 per point, and health gains will be reduced to 5 per point. Stamina Recovery gain decreases from 0.6% to 0.2% upon reaching 60 Endurance.
- Strength, Willpower, and Proficiency all share the health gain soft cap of 15 points, with additional penalties to stat gains upon reaching 30 points. However, Attack DMG gains do not diminish.
Recommendation
Based on the provided details, it is suggested to prioritize up to 60 Vitality and 30 Endurance. The remaining points should be allocated primarily toward the main stat of your weapon, such as Strength for a Greatsword. This strategy will allow you to maximize your damage output while also enhancing secondary combat attributes like Stamina Damage and Dodge Stamina Cost Reduction.
As a player, I’d recommend pushing your Endurance up to 40 when you feel that extra stamina is crucial for you. Yet, it’s wiser to master the art of managing your stamina by utilizing Spirit Skills, passive abilities, and item sets instead. Similarly, maintaining Vitality at 30 is a good choice, but having a higher health pool can be beneficial, particularly during NG+ (New Game Plus).
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2025-04-03 12:38