After many years of development, Ubisoft has made its colorblind simulation tool, named Chroma, accessible to the public. You can explore it now on GitHub.
In their announcement, Ubisoft shared that approximately 300 million individuals worldwide are affected by colorblindness. The goal of Chroma is to replicate the three primary forms of colorblindness: Protanopia, Deuteranopia, and Tritanopia.
Additionally, Ubisoft mentioned that their quality assurance team based in India began working on Chroma since 2021. Their goal was to design a tool capable of offering instant feedback, allowing developers to manage the game and mimic colorblind vision at the same time.
With open-source access, developers just need to layer a filter on the game interface, enabling the system to mimic real-time game action at a smooth 60fps. Chroma leverages the Color Oracle method and is adaptable for both single and dual screens. Additionally, it’s designed to function with hotkeys and offers customizable overlays for user convenience.
Jawad Shakil, Ubisoft QC’s product manager, stated that Chroma represents the team’s innovative spirit and commitment; their work is already impacting how games are designed with accessibility as a priority. He further added that making Chroma open-source is a significant stride, enabling everyone to reap the benefits of this innovation.
It’s not just Ubisoft who is working towards making accessibility more widespread; last year, Electronic Arts chose to make two of its patents publicly accessible. One of these patents focused on speech recognition, simplifying the process for player’s voices to be understood and mirrored within the game. The other patent was an Unreal Engine 5 plugin called IRIS, which notifies developers about instances in their games that might trigger seizures in players with photosensitive epilepsy, thereby helping to create a more inclusive gaming environment.
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2025-04-15 15:39