As a seasoned gamer with decades of experience under my belt, let me tell you, this update is nothing short of a dream come true! The addition of Train back into the competitive scene brings back memories of countless hours spent on that map in my youth. The performance improvements across various maps are particularly noteworthy, as I’ve always found myself yearning for smoother gameplay.
The well-known de_Train, often simply called “Train,” has made its comeback in Counter-Strike following a hiatus of approximately 41 months. This classic map has now found its place in Counter-Strike 2 (CS2), showcasing stunning rain effects and a level of atmosphere that surpasses my expectations. This marks around a week since Valve sparked anticipation among fans with an image hinting at the return of Train, featuring nothing more than asphalt.
The train has just released a significant new update for CS2. You can easily upgrade your game through Steam, which is approximately 8GB in size. Once updated, you’ll have the opportunity to dive into Competitive, Casual, and Deathmatch gaming modes right away!
As a gamer, I’m always on the lookout for hidden treasures, and this game doesn’t disappoint! There are some awesome Easter Eggs to uncover, like the pigeon graffiti (since these feathery friends have vanished from the map), old-school Station Timetables and QR codes, not to mention a screen displaying classic de_Train screenshots.
Easter Egg: You can see old Train screenshots in the new Train ‼️
— Ozzny (@Ozzny_CS2) November 13, 2024
As a diehard CS fan, I can’t help but feel nostalgic when I think about how the classic map, Train, has been around since the early days of Counter-Strike itself, even making its debut during the game’s beta phase. But the return of Train isn’t the only thing that’s got me excited in the latest CS2 update. There are plenty more surprises waiting for us!
Additionally, there’s a fresh map guide feature introduced, empowering CS2 players to craft and share in-depth map guides showcasing strategic grenade placements. Notably, Valve has included a pre-made map guide for the Train map, demonstrating four different Terrorist grenade strategies, providing you with a glimpse of the potential this tool offers.
This latest CS2 update introduces Basalt and Edin in all game modes – Competitive, Casual, Deathmatch, and also adds Palais and Whistle specifically to Wingman mode. On the flip side, Thera, Mills, Assembly, and Memento have been taken out of all game modes in this update.
Additionally, this update incorporates damage prediction settings, along with numerous alterations to Overpass. To view all the details, click on the “Major Train Update Patch Notes for Counter-Strike 2” for a complete rundown.
[ DAMAGE PREDICTION ]
- Added damage prediction settings. Damage prediction allows clients to immediately play the audio/visual effects of inflicting damage without waiting for confirmation from the server. Damage prediction can make shooting feel significantly more responsive, but comes with the risk of occasionally being wrong (e.g. due to aim punch, tagging, or a death that your client isn’t yet aware of).
- Predicted body shot effects (disabled by default), head shot effects (disabled by default), and kill ragdolls (enabled by default) can each be toggled separately.
- Damage prediction is not active when you have high ping.
[ ANIMATION ]
- Fixed a case where legs weren’t animating correctly while taking damage.
[ GRAPHICS ]
- Added ambient occlusion for first person legs to better ground them in the environment.
- Performance optimizations for molotov and incendiary effects.
[ GRENADES ]
- Added axis labels to the grenade line-up reticle tick marks.
- The grenade preview camera now shows the result of a jump throw while the jump button is held.
[ MAP GUIDES ]
- Added a map guide for Train, which demonstrates four simple Terrorist grenade line-ups. To load a map guide, go to Play→Practice and toggle “Load Map Guides” on.
- Added concommands annotation_* which enable the creation, saving, and loading of map guide nodes and files, which are stored in /annotations/.
[ MISC ]
- New game settings for radar map blending and background opacity.
- Fixed a case where progress from a previously completed Armory Pass would show during activation of a new pass.
- Fixed a regression with Chinese input via the Microsoft Input Methods.
- CSTV now allows setting tv_delay and tv_delay1 to a value smaller than 6 seconds.
- Charm Template number is now available in Charm descriptions.
[ MAPS ]
Train
- Added Train to Competitive, Casual, and Deathmatch modes.
Community Maps
- Added Basalt and Edin to Competitive, Casual, and Deathmatch modes.
- Added Palais and Whistle to Wingman mode.
- Removed Thera, Mills, Assembly, and Memento from all game modes.
Ancient
- Fixed some lighting errors.
- Fixed some collision gaps.
- Fixed some bad wall bang spots.
- Fixed a stuck spot.
Italy
- Fixed some bad boost spots.
Mirage
- Fixed a pixel peek.
Overpass
- Visual updates to canals area and B-site.
- Rework of heaven drop down mechanics.
- Performance improvements, particularly in canals area and B-site.
- Added a sign that blocks a bad line of sight from long boost to CT spawn.
- Removed small fence at the edge of party/picnic that interfered with visibility to train station.
- Removed some geometry under wrecked truck that looked like player legs.
- Replaced some windows with opaque surfaces in train station to remove bad lines of sight.
- Deleted a tree that interfered with a line of sight.
- Moved one of the crate lids on A-site to block a bad line of sight.
- Removed some lamps that could look like player heads at A-site.
- Removed some trees and objects around park and train station that prevented players from backing into certain useful spaces.
- Removed a chain link fence in alley that made players hard to see.
- Adjustments to fog and decreased the distance at which character models get an increased visibility effect.
- Made shelf in heaven look less like a player.
- Adjusted props and lights in heaven to reduce noise and make players brighter.
- Removed handcart behind barrels at B-site so players can back into the corner.
- Adjusted collision around barrels for better player movement.
- Added light behind barrels for better player visibility.
- Fixed weird collision on barrel that made for inconsistent wall bangs.
- Fixed bad graffiti rendering at B-site.
- Removed concrete block behind the cement bags at B-site for less awkward player movement.
- Set many smaller props to exclude player movement and grenade bounces.
- Fixed some pixel peeks.
- Small visual updates throughout the map.
Shoots
- Performance improvements in some areas.
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2024-11-14 09:43