TP in Sword of Convallaria (SoC), Currency To Use Talents

As a seasoned gamer with decades of strategy game under my belt, I can wholeheartedly say that Sword of Convallaria has certainly piqued my interest. The intricate talent system, reminiscent of a complex RPG, adds depth to the gameplay and keeps me engaged for hours on end.


In every individual, there’s a unique skill or gift. Whether it’s small or large, each person possesses something extraordinary inside them. These abilities need to be cultivated to be beneficial and not squandered, which often requires effort. This principle applies equally in the game Sword of Convallaria, where you must expend TP, or Tactic Preparation points, to unleash your characters’ greatest potential. The intricacies of this talent system can be complex, so why not let us guide you through each step?

TP – a talent currency in SoC explained

Strategy games such as Sword of Convallaria come with numerous elements that require practice to grasp fully and excel in. These features enrich the gameplay experience, making it more captivating. However, some aspects may not be immediately clear, so let’s delve deeper into TP (Tactic Preparation) points and how they function.

Based on my extensive experience as a dedicated gamer and avid fan of narrative-driven games, I must say that the system described in this article seems to be exclusively tailored for “Crossing Worlds” and “The Fool’s Journey” game modes within Spiral of Destinies. Having played numerous titles across various genres, it’s clear that Talents function differently here than in other games I have encountered. As someone who appreciates the intricacies of game mechanics and their impact on storytelling, I find this unique approach to be quite intriguing and worth exploring further.

Abilities, which are highly proficient skills, broaden your strategic options during conflicts. They are connected to various elements, and there are five distinct routes offering various choices:

  1. Breaker’s Path,
  2. Seeker’s Path,
  3. Defender’s Path,
  4. Destroyer’s Path,
  5. Watcher’s Path.

As a gamer, I’ve got a variety of skills for each class to pick and choose from. However, in the heat of battle, I can only wield three of these abilities, each with its own level of potency.

  1. Common,
  2. Intermediate,
  3. Advanced.

In my gaming world, I’ve learned that using talents isn’t free; they cost me Tactic Preparation points (TP). The stronger talents tend to be a bit pricey in terms of TP, while the ordinary ones are more budget-friendly.

You need to remember that the Tactic Preparation comes with its own statistics:

  1. Initial TP – a number of points that you will start the fight with,
  2. Max TP – indicates the maximum number of points that can be amassed during the battle,
  3. Round Restore – shows how many points will be added to the pool after all characters took their turn,
  4. Turn Restore – is an amount of points that will be gained after one character finishes their turn.

The statistics shown could potentially be enhanced. Therefore, it’s beneficial to monitor any updates or improvements, as they are likely to be highly advantageous.

As a passionate enthusiast, I’d find it challenging to pinpoint the most indispensable skills, as they often depend on your game strategy and team setup. However, one skill that consistently proves beneficial is mastering the March Command on the Seeker’s Path. This talent imbues your troops with extra mobility, enhancing their effectiveness in battle.

As someone who’s spent countless hours immersed in the gaming world, I can confidently say that you’re in for a treat! If you’re yearning to learn about top-notch characters and intriguing builds for them, you’ve come to the right place. And if your current team rolls have left you feeling less than satisfied, fear not! There might just be an opportunity to give it another go. Wishing you a successful and enjoyable journey ahead!

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2024-08-08 13:02