As an enthusiast, here’s my take on unveiling all the essential info about the 3-Star Dungeons in Throne and Liberty, along with some top strategies to conquer them:
Unravel the secrets of the 3-Star Dungeons in Throne and Liberty! I’ve gathered the key insights and tips that will help you conquer these challenging levels. Let’s dive in together!
In Throne and Liberty, dungeons serve as specific zones where players can take on PVE challenges, battle powerful bosses, and collect valuable loot. These areas are designed to test players’ combat abilities, teamwork, and strategic thinking. They come with level and combat power prerequisites, meaning players must collaborate to vanquish bosses and accomplish all objectives.
New 3-Star Dungeons include the Chapel of Madness, Doomrot Grove, and Twisted Laboratory. Each of these dungeons has its own degree of difficulty and rewards. Unique boss fights are a feature of each dungeon, with players needing to learn attack patterns to succeed. This guide will delve into every 3-Star Dungeon in detail, offering strategies for defeating the final bosses, including their mechanics.
Dungeons Overview in Throne and Liberty
As a devoted fan, I’ve found myself immersed in the captivating world of dungeons within Throne and Liberty. In this three-star dungeon, it’s crucial for the tank to always stand with their back to the boss, keeping the team safe from potential attacks. Navigating through certain red areas demands careful footsteps to avoid taking damage or draining life. Solo explorers or groups of up to six players can delve into Secret Dungeons, even using matchmaking for a full party. Access to these secret lairs is earned through gameplay progression.
The dungeons offer a diverse range of experiences, blending PVE and PVP elements. As difficulty levels rise, teamwork and communication become essential, especially when confronting bosses with their unique attack patterns and mechanics. The three-star dungeon presents the most challenging content for seasoned adventurers, designed for players who’ve honed their skills. Defeating many of these bosses requires strategic thinking, as they each possess distinct mechanisms that must be understood and countered effectively.
Guide to New 3-Star Dungeons
In Throne and Liberty, here’s a list of all three-star dungeons, along with effective tips for conquering them and securing valuable loot.
Throne and Liberty offers these three-star dungeons, each with its own optimal strategies to finish them successfully and earn attractive prizes.
Rancorwood
As a seasoned gamer, I’ve got to say that tackling Rancorwood, a formidable 3-star Dimensional Circle Dungeon, is no walk in the park. The King Khanzaizin awaits you, and understanding his tricks is crucial for success. To set the stage, kill the marked mobs to bring out elite mob Brock in the starting area. Eliminating him grants access to the geyser, which sends you soaring up to the fire bridge.
To put out the flames on this bridge, you’ve got two options: either run back and forth into the geyser, letting the water debuff extinguish the fire, or fly from the pillar and dash across. Once the fire is gone, you can continue your journey.
Next up, conquer the Gugbarg mini-boss to activate the geyser. With that hurdle behind us, it’s time to face Grok. Unlike his peers, Grok doesn’t boast any special mechanics, making him easier to take down on our path towards the final boss. Good luck!
King Khanzaizin designates a danger zone and hurls a meteor; it’s advisable to vacate the designated area to prevent harm. The boss aims a meteor at a player, which cannot be dodged, but standing near a teammate lessens the impact. The boss then unleashes three wrath attacks followed by a fury attack. You can roll-dodge the first attack, and the next two are avoidable by staying out of the marked zone. The boss also employs a fire mechanic that ignites a cone-shaped area, causing burn damage within it. To access geysers that draw them back, you must leap from the arena. Here’s a list of all the rewards you can acquire upon finishing this Dungeon.
Armor
Armor | Stats |
---|---|
Auric Vanguard’s Gaiters | Strength 2 Fortitude 3 Damage Reduction 3 Magic Endurance 40 |
Crowned Skull of Victory | Dexterity 3 Hit Chance 50 Heavy Attack Chance 30 Mana Cost Efficiency +2% |
Dead Admiral’s Trousers | Perception 3 Max Health 200 Damage Reduction 6 Collision Resistance |
Eternal Warlord’s Greaves | Strength 2 Max Health 185 Damage Reduction 3 Ranged Evasion 98 |
Feral Prophet’s Pants | Dexterity 3 Critical Hit Chance 62 Max Health 150 Mana Cost Efficiency +2.7% |
Forgotten Lotus Pants | Added Attack Speed +2.6% Dexterity 2 Hit Chance 45 Max Health 150 |
Ogre Lord Bone Gaiters | Perception 3 Max Health Damage Reduction 7 Endurance 30 |
Ascended Guardian Shoes | Movement Speed +6.6% Melee Evasion 86 |
Gilded Raven Boots | Movement Speed +2.4% |
Phantom Wolf Boots | Movement Speed +2% Melee Evasion Stamina Regen 1.35 |
Sabatons of the Field General | Movement Speed +2% Strength 4 |
Shadow Harvester Boots | Strength 1 Perception 3 Bind Chance 21 |
Shock Commander Sabatons | Movement Speed +1.4% Strength 2 Collision Chance 25 |
Swirling Essence Shoes | Perception 2 Critical Hit Chance 40 Stamina Regen 1.65 |
Accessories
Accessories | Stats |
---|---|
Cunning Ogre Belt | Strength 1 Wisdom 3 Heavy Attack Evasion 45 |
Earth Goddess’ Fence | Max Health 450 Melee Evasion 50 Ranged Evasion 90 |
Moon and Star Ring | Dexterity 3 Perception 1 Mana Cost Efficiency +2% |
Items
- Lizard Scale
- Fermented Rotein
Other Rewards
- Spirit Urs (Morphstone)
- Abyssal Contract Token Points (x500)
- Training Dew: 10,000 Points
Halls of Tragedy
In the “Halls of Tragedy,” a three-star Dimensional Circle Dungeon awaits you, featuring a battle against Limuny Bercant. Known for its accessibility among the three-star dungeons, begin by eliminating the mobs to unveil the staircase. Ascend and lure the enemies towards the next barrier. Continue slaying them until the gate is unlocked, then grapple upwards. Your objective now is to vanquish the mini-boss. This foe is most effectively defeated using your best weapon and a well-thought-out approach.
In the upcoming section, divide your group into six: three on the left side and three on the right. To proceed, interact with each fountain to unlock the gates before splitting up. Be cautious of the red creatures and simply ignore them while focusing on the fountains until you encounter the second mini-boss. Once you’ve eliminated the remaining enemies, you’ll reach the final boss. After overcoming the final boss, you will be rewarded with several prizes.
Defeating the Boss
In a team battle, it’s crucial to position the tank with their back towards the boss to avoid AOE attacks targeted at them. These attacks can mark the furthest player, causing continuous damage to anyone within a designated red area. If other players enter this red area, the Marked Player could potentially drain life from teammates, so it’s best to keep everyone outside of it. The Healer can place an AOE heal on the ground to mitigate damage. Over time, a random player will be marked with a green area that must be released and placed on the ground quickly to avoid negative effects.
1. In this location, staying within it will consistently inflict harm on you. After leaving the red zone, you’ll acquire a debuff. If you re-enter the red area while under the debuff, you’ll sustain significantly increased damage. That’s why it’s advisable to avoid returning to the red area once you’ve departed from it.
2. Later on, the boss will announce and require everyone to enter the red zone. Upon entering, you’ll become immobilized (unable to move or cast spells), and you won’t be able to perform any actions. The boss will then unleash an Area of Effect (AOE) attack, dealing a massive amount of damage. However, if you are petrified within this area, you’ll suffer minimal damage. Additionally, it will instantly remove the debuff.
Attacks
In summary, when the boss’s health drops below 50%, he targets the player furthest away and highlights them with a purple zone as before. However, now, the two players next in line also have a purple orb over their heads. This signifies that only these two should enter the purple area to avoid taking significant damage. It’s similar to acquiring a debuff – entering without a purple marker could lead to quick defeat. Meanwhile, he also marks two additional players with green symbols, but this aspect remains unchanged. Here are the rewards you can earn upon finishing this Dungeon.
Armor
Armor | Stats |
---|---|
Auric Vanguard’s Gauntlets | Added Attack Speed 1.3% Dexterity 2 Fortitude 3 Hit Chance 25 |
Dead Admiral’s Gloves | Added Attack Speed +3% Ranged 2% Dexterity 2 Bonus Damage 6 |
Eternal Warlord’s Gauntlets | Added Attack Speed +3.2% Perception 2 Hit Chance 20 Weaken Resistance 31 |
Feral Prophet’s Gloves | Strength 1 Wisdom 3 Hit Chance 62 Weaken Chance 33 |
Forgotten Lotus Gloves | Added Attack Speed +3% Hit Chance 65 Critical Hit Chance 30 Heavy Attack Chance 20 |
Opulent Noble’s Mantle | Hit Chance 60 Mana Regen 18.75 Cooldown Speed +2.2% |
Royal Spineflower Drape | Range 7% Bind Chance 33 Damage Reduction 4 |
Ascended Guardian Gloves | Perception 4 Mana Cost Efficiency +6.3% |
Gauntlets of the Field General | Added Attack Speed +2% Perception 4 |
Gilded Raven Grips | Added Attack Speed +1.1% Dexterity 1 Fortitude 3 |
Phantom Wolf Gloves | Added Attack Speed +2% Dexterity 2 Ranged Evasion 54 |
Shadow Harvester Grips | Range +1.7% Dexterity 3 Critical Hit 20 |
Shock Commander Gauntlets | Range +3% Dexterity 1 Critical Hit 31 |
Swirling Essence Gloves | Range +3.3% Wisdom 2 Critical 40 |
Accessories
Accessories | Stats |
---|---|
Paladin’s Ring of Devotion | Wisdom 1 Hit Chance 53 Endurance 20 |
Pitch-black Destruction Necklace | Dexterity 1 Ranged Evasion 50 Magic Evasion 90 |
Items
- Ant Wings
- Fermented Rotein
All Other Rewards
- Dusk Grimchaser (Morphstone)
- Abyssal Contract Token Points (x500)
- Weapon Mastery Seal: 10,000 EXP
Chapel of Madness
The Chapel of Chaos is a demanding 3-Star Dimensional Labyrinth, designed to test players with its intricate mechanics and formidable foes. Ignore lesser opponents, aim for the Citadel’s sorcerer instead. To proceed, eliminate it and unlock the door to battle the mobs within. Next, confront the mini-boss – the Chief Priest of the Summoning Ritual. Overcoming him will advance you deeper into the Dungeon.
Look out for a staircase with three levels. Eliminate the enemies and magical totems found on these steps. Once cleared, step into the room containing three Shamans connected to a spirit. Eradicate all mobs and the spirit, then leap from the platform. Now, you’re ready to enter the boss arena.
Defeating the Boss
To ensure your team’s safety during the battle, it’s crucial to position your tank so that the boss is facing away from your teammates. The reason being, the boss frequently unleashes area-of-effect (AOE) attacks targeting only the tank. It’s also advisable for everyone else not to be directly behind the boss, as after an AOE attack, he will perform a ‘whop’ attack straight behind him, which could be harmful.
The main mechanic initiates when the boss shouts, at which point, the player who is furthest away from the boss will receive a light blue cone in front of them. This cone always points in the direction the player is looking. However, if you hit other players with this cone, they will become ‘fear’ affected. Therefore, when the mechanic starts, you should look away from your team and stop attacking the boss immediately.
If you don’t stop your character from attacking, it’ll persistently face the boss, leaving you anxious about your teammates. To avoid this, consider setting a key for stopping attacks or simply improve your reaction time to make your character cease assaulting. Wait until a fully open light blue eye appears above your head before taking action. Once visible, aim at the circular symbols and search for a group of zombies. You only need to locate one such group in this area. Upon finding them, all DPS should concentrate their firepower on the zombies. The final zombie will leave behind a blue zone on the floor. Shortly after, the boss will launch a devastating attack across the entire Arena, except for the Blue Area, where you’ll be safe.
Attacks
In the upcoming sequence, the character will leap toward the farthest enemy player repeatedly, delivering two strikes with his whip. These attacks cause minimal damage and are nothing exceptional. Soon after, he’ll jump back to the center and let out a scream. This action will trigger an Area of Effect (AOE) attack on the ground. Certain spots on the ground will glow red, and standing on these areas will result in minor damage. Typically, it is advisable to move to the second ring and wait there, watching for instructions about moving closer or farther away from the boss. The patterns are different, but getting hit isn’t a major concern as there are ways to avoid it.
As a fan, I’m excited to share that in our next encounter, multiple players, rather than just one, will be granted the blue cone once more. The distribution of these cones is contingent on the boss’s current health. In the second round, you won’t have to search for any zombies; instead, look away from your teammates to alleviate fear. During this time, the boss may perform AOE attacks in the arena, but they won’t cause excessive damage. The Healer will need to manage these attacks effectively. Upon completing this Dungeon, you’ll be rewarded with a variety of loot!
Armor
Armor | Stats |
---|---|
Auric Vanguard’s Barbute | Wisdom 3 Fortitude 3 Max Health 150 Collision Resistance 25 |
Dead Admiral’s Bicorne | Dexterity 1 Bonus Damage 6 Hit Chance 65 Cooldown Speed +1.5% |
Eternal Warlord’s Faceguard | Movement Speed +1.3% Strength 1 Max Health 375 |
Feral Prophet’s Crown | Wisdom 3 Max Mana 450 Mana Regen 20.25 Mana Cost Efficiency +2% |
Forgotten Lotus Mask | Perception 3 Heavy Attack Chance 27 Mana Regen 15 Cooldown Speed +2.1% |
Infernal Demonpact Grasp | Added Attack Speed +4.8% Perception 2 Stun Chance 17 Collision Chance 22 |
Infernal Demonpact Steps | Dexterity 1 Perception 3 Max Health 225 Ranged Evasion 100 |
Ascended Guardian Raiment | Perception 2 Max Health 300 Stamina Regen 1.65 |
Gilded Raven Tunic | Fortitude 3 Max Health 150 Ranged Evasion 34 |
Phantom Wolf Tunic | Strength 2 Weaken Chance 21 Magic Evasion 80 |
Plate of the Field General | Strength 2 Perception 1 Stun Chance 26 |
Shadow Harvester Tunic | Bind Chance 41 Ranged Evasion 74 Stamina Regen 1.35 |
Shock Commander Plate Armor | Strength 4 Damage Reduction 4 |
Swirling Essence Robe | Dexterity 3 Wisdom 2 Heavy Attack Chance 33 |
Accessories
Accessories | Stats |
---|---|
Lord’s Necklace | Hit Chance 33 Melee Evasion 140 Ranged Endurance 54 |
Red Demonic Eye Bracelet | Hit Chance 50 Critical Hit Chance 53 Melee Evasion 54 |
Items
- Beast Fang
- Mana Blood
All Other Rewards
- Laughing Jolt (Amitoi Summon Stone)
- Abyssal Contract Token Points (x500)
- Weapon Mastery Seal: 10,000 EXP
Doomrot Grove
In Doomrot Grove, a 3-Star Dimensional Circle Dungeon awaits, where you’ll encounter Norn Bercant in combat. Navigate through the traps and conquer all the dungeons. To enter, glide into the dungeon. As you advance, be cautious of the corridor filled with projectiles, including fire projectiles that emit a glow before they’re launched. Overcome the Thorny Vine Gatekeeper to proceed further. This mini-boss is manageable due to its single combat mechanic. Proceed into the next corridor, being mindful of the traps. Find a grapple point and continue your journey while battling incoming enemies. Eventually, you’ll reach another dead end with a grapple point. Utilize it to reach the second mini-boss from above. Defeat the Thorny Vine Witch to complete this stage.
Defeating the Boss
Before the battle commences, position pin number one near the boss and pin number two slightly behind but still in line. Throughout the fight, your tank should attract the boss towards these pins. After numerous normal attacks and fury attacks, the boss will identify four players by marking a green seed above their heads. Two players should stand at pin number one, while two others should be stationed at pin number two, all facing the boss. The remaining two players without the seeds should stand between pins one and two. The boss creates a thorn wall on both pins to protect the marked players. These middle players will avoid the AOE attack. This mechanic is consistently followed by a Dodge roll, Fury attack, jump, or a combination of these actions.
When the arena grows dim and lush waves encircle it, signaling the next phase, several events transpire: The ground beneath us becomes our trampoline, launching everyone skyward while inflicting a poisonous condition. Five vines will then fire seeds at a designated boss, represented by a red line on the ground. To remove the poison debuff, simply block one of these seeds. As you do this, be prepared for two waves of green poison zones to appear on the floor; maneuver and dodge them accordingly. Immediately following the boss will execute either a Fury roll dodge attack, a jump, or both consecutively.
Attacks
Following this, the battle resumes with a four-part seed pattern, two at Position One and two at Position Two. This setup results in a shattered wall while consistently raining Area of Effect (AOE) poison on every participant, so it’s essential to keep moving. Once the boss reaches 50% health, a flying mechanic will spawn poisonous wines on the ground that hurt you when you approach them. Despite the mechanics being repetitive, here’s what you need to do: grab the seed to eliminate the poison debuff, dodge the poison AOE, and prepare for a Dodge roll, jump, or both in quick succession. Keep this routine going until the boss is defeated. Here are all the rewards you can earn upon finishing this Dungeon.
Armor | Stats |
---|---|
Auric Vanguard’s Plate Boots | Perception 3 Fortitude 2 Hit Chance 18 Max Health 270 |
Dead Admiral’s Boots | Dexterity 3 Wisdom 1 Mana Regen 32.25 Stun Resistance 33 |
Eternal Warlord’s Sabatons | Perception 3 Critical Hit Chance 30 Health Regen 13.5 Bind Resistance 45 |
Feral Prophet’s Shoes | Movement Speed +3.3% Perception 1 Heavy Attack Chance 39 Max Health 525 |
Florification Curse Uniform | Wisdom 1 Perception 1 Heavy Attack Chance 50 Heavy Attack Evasion 47 |
Forgotten Lotus Boots | Strength 2 Dexterity 1 Melee Evasion 90 Magic Evasion 80 |
Grieving Vengeance Cloak | Mana Cost Efficiency +3% Stun Resistance 18 Collision Resistance 25 |
Silver Fur Decorated Cloak | Critical Hit Chance 70 Heavy Attack Damage 27 Damage Reduction 4 |
Ascended Guardian Pants | Wisdom 3 Damage Reduction 3 Collision Resistance 41 |
Gilded Raven Trousers | Fortitude 2 Max Health 225 Magic Evasion 54 |
Greaves of the Field General | Strength 2 Dexterity 1 |
Phantom Wolf Breeches | Perception 2 Damage Reduction 4 Magic Evasion 60 |
Shadow Harvester Trousers | Perception 3 Hit 22 Mana Regen 11.25 |
Shock Commander Greaves | Strength 2 Damage Reduction 3 |
Swirling Essence Pants | Wisdom 2 Weaken Chance 41 Mana Cost Efficiency +4% |
Accessories
Accessories | Stats |
---|---|
Chief Shaman’s Belt | Dexterity 2 Wisdom 1 Mana Regen 39.75 |
Manor Sunset Ring | Strength 1 Wisdom 3 Mana Regen 15 |
Items
- Reaper’s Soul
- Mana Blood
All Other Rewards
- Gardener Koble (Amitoi Summon Stone)
- Abyssal Contract Token Points (x500)
- Weapon Mastery Seal: 10,000 EXP
Twisted Laboratory
In Twisted Laboratory, a challenging 3-Star Dimensional Circle Dungeon, I’m tasked with confronting Kaiser Crimson. Upon entering, you’ll notice three rocks guarded by mobs on the first floor. To disable the locks and proceed, eliminate the Arkeum Wizard lurking nearby.
Once that’s done, advance to engage and defeat the Giant Eccentric Chef – the first mini-boss of this Dungeon. After defeating it, be cautious as the ground will give way, so take care to glide down gradually to avoid sustaining damage.
Soul Generators can be found on the lower level. Activate them and eliminate the mobs surrounding them. Finally, you’ll encounter the formidable Giant Monster Wraith. Once defeated, grapple across the gap that appears to reach the final boss arena.
During the battle, the tank should keep the enemy’s attention (aggro). The boss will perform regular attacks, specific attack patterns, and fury attacks. After a while, the boss will leap towards the farthest player and instill fear in them. Near this player, there will be a purple area, and above their head, you’ll see glowing orbs. Party members can observe the number of these orbs hovering over the frightened player, but they can also share this information in the party chat for convenience.
Here are four situations with different number of orbs:
1. If you see four glowing spheres (orbs), three players must swiftly move into the marked purple area.
2. With three orbs present, two players should step in.
3. In any other case, the dreaded player will meet an untimely demise.
4. Overcoming this mechanic will cause the dark slayer’s ghost to appear. Simultaneously, immediately after fear sets in, the boss will launch a Fury attack involving daggers that target the farthest player. To survive, players should stay clear of the memory and block the attack.
1. If you see 4 glowing orbs, quickly move three players into the purple circle.
2. With 3 orbs, let in two players.
3. In all other cases, the player in question will die.
4. Beating this mechanic makes the dark slayer’s ghost appear. At the same time, after fear sets in, the boss attacks the furthest player with a dagger throw Fury attack. To survive, stay away from the memory and block it.
Defeating the Boss
After that, your leader will sprint a few times and unleash a red area-of-effect (AOE) that causes bleeding if you get hit. To remove this effect, it’s best to remain within the memory spawn. The boss performs regular attacks as well as fury attacks. Additionally, you will see a blue expanding AOE around the memory, which signals the countdown for the mechanic. Later, the boss will move to the center, vanish, and mark two players with red orbs. These marked players should move away from the memory because the red orbs will trigger three large AOEs on the ground shortly after.
Simultaneously, it’s crucial for everyone to maintain distance and avoid two clusters of small, red Area of Effect (AOE) appearing beneath their feet. Once the boss’s health drops to half, it selects three players with red orbs and performs four sets of small, falling AOE attacks. Immediately after that, the boss moves to the center and begins a standard Fury attack aimed at the most distant player, as signaled by a red mark above their head.
Attacks
The designated player should position themselves near the memory and shield against the enraged assault. This action will deflect the dagger-wielding Troll and produce a corn-like protective Zone behind the boss. It’s crucial for everyone to dash into this Safe Zone, or else we might lose all progress (also known as “wiping”). If the block isn’t successful, we wipe too. The process then repeats, following the same sequence of moves, until the boss is defeated. Although it may seem straightforward, complications can arise if one team member doesn’t understand their role. Here are the various prizes you could receive upon completing this Dungeon.
Armor
Armor | Stats |
---|---|
Assassin Noble’s Chain Mail | Strength 2 Dexterity 1 Stun Chance 37 Damage Reduction 5 |
Auric Vanguard’s Full Plate | Strength 3 Fortitude 1 Damage Reduction 5 Ranged Endurance 40 |
Dead Admiral’s Uniform | Perception 3 Critical Hit Chance 25 Max Health 225 Mana Cost Efficiency +4.5% |
Eternal Warlord’s Plate | Hit Chance 30 Max Health 225 Bind Resistance 30 |
Feral Prophet’s Overcoat | Hit Chance 57 Weaken Chance 36 Sleep Chance 75 Max Health 245 |
Forgotten Lotus Garb | Strength 3 Wisdom 2 Mana Regen 22.5 Melee Evasion 60 |
Murderous Noble’s Demonic Helm | Strength 2 Dexterity 1 Critical Hit Chance 35 Cooldown Speed +1.5% |
Ascended Guardian Hood | Perception 4 Cooldown Speed +3.1% |
Gilded Raven Mask | Strength 2 Fortitude 2 Mana Regen 12.75 |
Helm of the Field General | Perception 1 Stun Chance 37 Max Health 230 |
Phantom Wolf Mask | Dexterity 3 Mana Regen 13.5 Cooldown Speed +0.9% |
Shadow Harvester Mask | Dexterity 2 Wisdom 1 Cooldown Speed +1.8% |
Shock Commander Visor | Strength 3 Cooldown Speed +2.5% |
Swirling Essence Hat | Wisdom 2 Weaken Chance 50 Cooldown Speed +1.6% |
Accessories
Accessories | Stats |
---|---|
Cruel Beast’s Bracelet | Hit Chance 50 Heavy Attack Chance 27 Mana Regen 39.75 |
Master Assassin’s Belt | Strength 3 Dexterity 1 Health Regen 24.75 |
Song of the Night Sky Bracelet | Max Health 185 Ranged Endurance 40 Magic Endurance 90 |
Items
- Orc Heart
- Fermented Rotein
All Other Rewards
- Weapon Mastery Seal: 10,000 EXP
- Ember Firebird (Morphstone)
- Abyssal Contract Token Points (x500)
Dungeon Mechanic
3-Star Dungeons in Throne and Liberty can also be referred to as Tier 3 (T3) Dungeons. These particular dungeons are intended for players who have attained level 55 and boast a Combat Power (CP) of at least 3500. Each dungeon offers distinctive challenges and mechanisms. The Rancorwood Dungeon showcases lethal fire mechanics and brutal assaults, while the Chapel of Madness requires navigating intricate environments and battling formidable foes. Strategic placement and crowd control are essential to surmount the challenges presented in these dungeons.
Mastering the workings of these dungeons is crucial for achieving victory. Each dungeon presents a distinct boss battle that demands players to grasp specific attack patterns. They contain obstacles, brain teasers, and environmental hurdles that necessitate careful strategy. The Halls of Tragedy boast intricate environments, Rancorwood offers lethal fire elements, and other hidden dungeons like Taedal’s Tower and Gate of Infinity offer one-of-a-kind challenges. 1-star and 2-star dungeons require 1600 and 2500 CP respectively to enter. The 3-star dungeons introduce brand new formidable bosses, each offering exclusive rewards upon their defeat.
Best tips and tricks for Dungeons in Throne and Liberty
Here are the best tips and tricks for Dungeons in Throne and Liberty.
- Collect all the rewards after defeating the bosses.
- Observe and learn the distinct attack sequences of each boss, allowing you to dodge easily.
- Get ready for the traps, puzzles, and other environmental challenges to progress in the Dungeons.
- Regularly maintain your gear to make it more effective in tough encounters with the normal enemies.
- Equip gear that counters specific Dungeon threats, allowing you to avoid the incoming damage.
- Equip the weapon that suits your playstyle and complement your build.
- Make sure you have health regen consumables in your inventory before entering any Dungeon.
- Use a dagger if you want stealth takedown, allowing you to defeat any enemies without alarming nearby threats.
FAQs about Dungeons in Throne and Liberty
What are 3-Star Dungeons in Throne and Liberty?
In the three-star dungeon, it’s crucial for the tank to consistently position themselves so that they stand with their back to the boss, protecting the team. Some areas marked in red need cautious maneuvering to prevent taking unnecessary damage or losing health.
Which are the new Dungeons in Throne and Liberty?
In the latest update for Throne and Liberty, you’ll find five fresh dungeons: Rancorwood, a place shrouded in sorrow; Halls of Tragedy, echoing with past misfortunes; Chapel of Madness, where sanity is lost; Doomrot Grove, a haunting forest of despair; and Twisted Laboratory, a chilling reminder of dark experiments.
What is the secret Dungeon in Throne and Liberty?
The hidden fortress within Throne and Liberty features both the Gateway to Eternity and Taedal’s Spire. The overseers inside the Gateway to Eternity switch out two bosses each week, hailing from Taedal’s Spire.
Looking For More About Throne and Liberty?
Appreciate your attention to our Throne and Liberty New 3-Star Dungeons manual. Here, we offer the freshest updates and produce guides for Throne and Liberty, Enshrouded, ESO, Baldur’s Gate 3, and additional games. Don’t forget to catch Deltia streaming games on Twitch or check out his YouTube channel!
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2025-03-12 23:58