This impractical method of getting a 1-second capture time in Monster Hunter Wilds can make you the fastest hunter alive—on paper

As Monster Hunter Rise gains an unprecedented level of popularity, and its hardcore enthusiasts master its intricate gameplay mechanics, players are now more interested in not just how to hunt monsters, but rather in finding the most fashionable and boastful ways to take down these beasts.

As a devoted fan, I find myself in the company of an exclusive circle of individuals who, unlike me, possess ample leisure time. Among them are speedrunners, these extraordinary individuals who strive to demonstrate the astonishing speed at which they can vanquish a Ralathos or similar creatures – a feat that aligns perfectly with our guild’s core values of conservation and mindful hunting. Alma is my trusted companion in this grand adventure.

On the other hand, certain gamers have stumbled upon an ingenious shortcut – one that, as reported by VG247, allows them to eliminate a creature within merely two seconds. To put it simply, it’s a quick trick if you don’t scrutinize the intricacies of the method too closely.

If you’re not familiar, here’s an explanation: Quests can be initiated in several ways – through Alma, the map, or by attacking a monster intensely until Alma acknowledges and suggests that you were destined to fight it all along. As promised, she supports me in this.

In the video below, it is demonstrated that poison damage does not activate the incidental hunting state, which means that you can spend approximately 10 minutes slowly poisoning a monster while your Palico distracts it instead. This method of play isn’t significantly different from simply fighting the monster, and in fact, it might be less efficient, particularly if you are skilled at the game.

As a fan, here’s how I’d rephrase that: “Once you notice the monster limping (a clue it can be caught), grab your preferred sleep-inducing weapon and tap it to make it doze off. Open up your map, initiate a quest on the sleeping creature, swiftly lay down a shock trap, and within seconds, you’ve successfully captured it – well, theoretically speaking.

Let me reiterate, there seems to be little advantage in performing this action. While it may help you avoid Zenny penalties when fainting, it appears questionable whether managing a monster’s health with poison damage is relevant when you’re having trouble with it, or if it’s wise to waste time on such actions. It mainly serves as a way to boast and troll—although I can’t help but wonder if manipulating the time completion could lead to the Guild Knights pursuing you in the game’s storyline.

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2025-03-12 19:32