Smite has become a beloved game for fans of multiplayer online battle arena (MOBA) games. With the transition from Smite 1 to Smite 2, many players have found themselves reminiscing about the good old days while also being frustrated with changes that affected their favorite gods. One of the hot topics among the community is discussing which gods received the worst ports – those which seem to have been handed a raw deal in terms of abilities or overall fun factor. In a recent post, user Good-Maximum-8322 sparked a lively discussion as players weighed in on their least favorite god translations and what they wish had been different. Were these gods fated to suffer a tragic makeover, or did players just need to learn to love them in their new forms?
Summary
- The community had notable concerns about the porting of gods like Odin and Hades, with some players expressing disappointment in the flexibility and aesthetics of their designs.
- Mulan received a mixed reception, with some players enjoying her while others felt that she struggles, particularly in certain modes like Conquest.
- There were calls for more lore-accurate kits, particularly for gods like Odin, indicating a desire for depth and creativity in character design.
- Players echoed frustrations over fundamental changes in beloved gods, like Fenrir, who many felt had lost their touch in Smite 2.
Odin: The Mighty God That Lost His Spark
Odin’s port to Smite 2 appears to be one of the casualties in the great god migration, with many players sharing a wealth of disappointment. User Hartmann_AoE noted, “They really brought Odin to S2, saw his passive and thought ‘yeah, an unreliable %power boost for a god that best scales with defense is what he needs.’” It’s clear players have high expectations, especially when it comes to their favorite gods. Odin is supposed to inspire fear on the battlefield, not leave players scratching their heads. Meanwhile, Astraous remarked that Odin’s kit is “just boring one-note and lacks any flexibility” which is pretty concerning for a god whose identity is built around strength and strategy. In a game where adaptability can make or break a match, many feel that Odin’s uninspired design puts a damper on his potential. His kit feels predictable and lacks that captivating flair that makes a god really fun to play. Everyone is left wishing the developers had gone for a proper rework instead of a light touch on an icon of Norse mythology.
Mulan: The Underappreciated Warrior
Mulan’s journey from Smite 1 to Smite 2 has been a rollercoaster of emotions. Phattdoinks shared their thoughts: “I mess with her… she takes a little more time to get on, but I go positive in most of my games with her. The only thing that lacks for me would be her contribution to team fights.” While some see potential in Mulan, others feel she falls short, particularly in Conquest mode. It’s interesting to see how opinions vary; while some players find success with her, others feel she can’t hold her weight when it matters most. This sentiment has players questioning whether Mulan needs adjustments to help her stand out more in the crucial team fights that define matches. In a game that involves strategy and coordination, having a character who can live up to expectations is critical, and many feel Mulan is currently missing the mark.
Fenrir: When the Wolf Loses His Bite
Then there’s Fenrir, who seems to have become a shadow of his former self according to his die-hard fans. User Raptiv reminisced, stating, “I really don’t know what the problem is…but in Smite 2, I can barely touch him; I’m so bad. I play him the same way I used to, but I really don’t do as good.” The frustration is palpable, and the nostalgia for a time when Fenrir was clearly on the top of his game echoes throughout the comments. Fenrir’s fall from grace leads players to question whether the changes made to him were for the better or the worse. It’s almost tragic to see a once-dominant character struggle, making players long for the days where he could demolish foes without breaking a sweat. The underlying hope is that the developers will take note of this feedback and provide a much-needed buff in some aspect of his kit—after all, nobody wants to see their beloved characters hit a wall.
The Aesthetic Discontent: Hades’ Looks Get a Rework Call
Aesthetics also play a significant role in how players connect with their gods. User V1perT chimed in with his take on Hades, exclaiming, “He looks like he was designed by a child.” Ouch! That’s some harsh criticism for the god of the Underworld. While it’s one thing if a character is powerful, but add an unappealing design into the mix and you have a recipe for disappointment. Hades seems to have fallen victim to a visual redesign that misses the mark for many players who envision a badass ruler of the underworld. The hope was that with Smite 2 would come fresh updates that truly captured the essence of each character. Instead, many feel Hades’ look doesn’t align with his background or persona. It’s clear that players are yearning for the character to be aesthetically reimagined to better fit the dark and brooding theme that should accompany a god like him.
It’s evident through engaging discussions that the transition to Smite 2 came with both excitement and hesitance. Players appreciate the chance to experience their favorite gods in new ways but also voice their passionate criticisms when the results fall short of expectations. The mix of nostalgia and innovation creates an outer shell around shared sentiments, and whether a god feels like a short stick winner or the underdog of a new era reflects individual aspirations and expectations of how these mythological icons should perform. The overall experience boils down to a shared desire for familiarity, excitement, and depth in design—something to inspire loyalty, creativity, and exhilarating gameplay while navigating the ever-evolving battlegrounds of Smite.
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2025-03-18 16:48