Later in the year, gamers will journey to the remote colony world called Arcadi in The Outer Worlds 2. Here, players can navigate through trouble using an array of fresh weaponry, as revealed by game director Brandon Adler from Obsidian Entertainment. To ensure that The Outer Worlds 2 surpasses its predecessor, the team sought guidance from the creators of Halo.
According to Adler’s statement to The Guardian, he had conversations with the creators of Halo. They provided him with a extensive list of suggestions, advising us to focus on certain aspects and incorporate others into our weapon customization options. Similarly, Adler mentioned that Obsidian conducted an in-depth analysis of Destiny’s gunplay mechanics, as they admire how it feels in the game.
In contrast to its forerunner, the latest installment eliminates the need for loading screens prior to entering structures, and it introduces updated weaponry with an array of new possibilities and personalized settings.
Adler clarifies that they weren’t aiming for minor alterations. Each weapon offers a distinct feel, with its own special function. And to top it off, you can modify these weapons to perform some extraordinary feats,” says the rephrased sentence.
In the upcoming sequel, players will have the flexibility to transition between first-person and third-person perspectives on their own accord, allowing them to tailor their gaming experience. Notably, The Outer Worlds 2 is the inaugural $80 game for Xbox Series X|S. However, in a prior interview, Adler clarified that Obsidian did not determine the game’s price and advised players to address any concerns about the cost directly with Microsoft.
The Outer Worlds 2 will hit Xbox Series X|S, PS5, and PC on October 29.
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2025-06-26 12:38